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A tartalmat a Robert Purchese biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Robert Purchese vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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One-to-One 20: Gary Penn of Zzap!64 and GTA fame

1:49:29
 
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Manage episode 337007972 series 2995928
A tartalmat a Robert Purchese biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Robert Purchese vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Everything starts somewhere, and when the games industry began to form in the UK, back in the '80s, Gary Penn - my guest on the One-to-one podcast today - was there. A young adult passionate about games, he was propelled to micro-stardom, as he puts it, when he won a competition to find Britain's best gamer and ended up writing for Zzap!64 magazine. It was a magazine that changed the face of games journalism, injecting passion and charisma and a sense of fun.

After Zzap!64, Penn would go on to win awards for The One magazine, before leaving editorial and side-stepping into consulting and ultimately, producing games. And it's then that he would cross paths with the most famous game series of all: Grand Theft Auto. Except, it wasn't called GTA at the time and it wasn't very good. In fact, Race n' Chase as it was known then, was "awful", according to Penn. But fate - and Penn - ensured the game wouldn't be cancelled and GTA would be released, paving the way for the series to become the cultural phenomenon it is today.

But by the time GTA3 was in development, Penn had had enough. He had severely burnt out and didn't want to work around the clock any more. So, along with some other DMA Design people, he would make a new studio called Denki to create very different kinds of games. Hundreds of these would be interactive TV games, but as time moved on, the studio ditched those in favour of games like Quarrel, which we loved on Eurogamer - a mash up of Risk and Scrabble.

Then, in 2019, the studio found success with Autonauts, a chill game about creating and managing a settlement by automating everything in it. It's that game Denki is building on now with the release of Autonauts vs Piratebots this week - Thursday, 28th July. That game adds, among many other things, an eye-patched, peg-legged, parrot-toting threat to the game, pirates, which you will have to defend your settlement against.

Support Eurogamer here: https://www.eurogamer.net/subscribe

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

124 epizódok

Artwork
iconMegosztás
 
Manage episode 337007972 series 2995928
A tartalmat a Robert Purchese biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Robert Purchese vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Everything starts somewhere, and when the games industry began to form in the UK, back in the '80s, Gary Penn - my guest on the One-to-one podcast today - was there. A young adult passionate about games, he was propelled to micro-stardom, as he puts it, when he won a competition to find Britain's best gamer and ended up writing for Zzap!64 magazine. It was a magazine that changed the face of games journalism, injecting passion and charisma and a sense of fun.

After Zzap!64, Penn would go on to win awards for The One magazine, before leaving editorial and side-stepping into consulting and ultimately, producing games. And it's then that he would cross paths with the most famous game series of all: Grand Theft Auto. Except, it wasn't called GTA at the time and it wasn't very good. In fact, Race n' Chase as it was known then, was "awful", according to Penn. But fate - and Penn - ensured the game wouldn't be cancelled and GTA would be released, paving the way for the series to become the cultural phenomenon it is today.

But by the time GTA3 was in development, Penn had had enough. He had severely burnt out and didn't want to work around the clock any more. So, along with some other DMA Design people, he would make a new studio called Denki to create very different kinds of games. Hundreds of these would be interactive TV games, but as time moved on, the studio ditched those in favour of games like Quarrel, which we loved on Eurogamer - a mash up of Risk and Scrabble.

Then, in 2019, the studio found success with Autonauts, a chill game about creating and managing a settlement by automating everything in it. It's that game Denki is building on now with the release of Autonauts vs Piratebots this week - Thursday, 28th July. That game adds, among many other things, an eye-patched, peg-legged, parrot-toting threat to the game, pirates, which you will have to defend your settlement against.

Support Eurogamer here: https://www.eurogamer.net/subscribe

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

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