Artwork

A tartalmat a Paul Weber biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Paul Weber vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
Player FM - Podcast alkalmazás
Lépjen offline állapotba az Player FM alkalmazással!

053 Stimulus to Fatigue Ratio in CrossFit

12:32
 
Megosztás
 

Manage episode 411601111 series 3498945
A tartalmat a Paul Weber biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Paul Weber vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Send us a text

Stimulus to Fatigue Ratio (SFR) in CrossFit

Three Types of Stimulus
1. Strength

Mechanisms:
Recruit more motor units
Inhibit GTO
Hypertrophy
Outcomes:
Can handle larger loads without encountering the muscles inability to supply the necessary force
All movements in that pattern require a lower % of 1RM
Contractions become more repeatable
Examples:
Top sets, accessory work
2. Conditioning

Mechanisms:
Increase rate of metabolite clearance
Increase metabolite tolerance (if high intensity)
Increase relative contribution of oxidative metabolism
Increase sustainable power outputs (lactate threshold and critical power)
Outcomes:
Can handle higher work rates without encountering the muscles’ maximum metabolite tolerance
Contractions become more repeatable
Examples:
Intervals, metcons, zone 2
3. Skill

Mechanisms:
Stretch-strengthening, greater range of motion around joints, less tension in the muscle required to accomplish the work, more work with less metabolites
Fewer, lower tension unnecessary contractions, lower RPE
Outcomes:
Contractions become more repeatable
Examples:
Warmups, tempo work, non-fatigued gymnastics, light-moderate weightlifting
2 Types of Fatigue

1. Central Fatigue
Perturbations in neurochemistry cause a decrease in the voluntary activation of muscles; directly related to a decrease in the frequency and synchronization of motoneurons and a reduced drive from the motor cortex; in short, having to do with the central nervous system (CNS)
Examples:
Axial loading (set of heavy deads and then you don’t want to do anything else)
Sleep deprivation
2. Peripheral Fatigue
Decrease in the contractile strength of muscle fibers with changes in the mechanisms underlying the transmission of muscle action potentials; e.g. the depletion of muscle glycogen or the accumulation of certain metabolites in the muscle fibers (H+, ADP, Pi); in short, having to do with the working muscles
Examples:
Soft tissue damage – sore knees, sore shoulders – pain causes restraint in training
Depletion of fuel substrates (mainly muscle glycogen)
Every program produces a certain amount of stimuli in exchange for a certain amount of fatigue.
In general, bigger stimulus = bigger fatigue
Therefore, the game is not to eliminate fatigue. But to approach fatigue to the maximum the athlete can recover from.
The best program maximizes the stimuli that will produce the biggest gain in CrossFit performance while approaching fatigue to the maximum that the athlete can recover from.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8997532/
https://pubmed.ncbi.nlm.nih.gov/32647476/

  continue reading

94 epizódok

Artwork
iconMegosztás
 
Manage episode 411601111 series 3498945
A tartalmat a Paul Weber biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Paul Weber vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Send us a text

Stimulus to Fatigue Ratio (SFR) in CrossFit

Three Types of Stimulus
1. Strength

Mechanisms:
Recruit more motor units
Inhibit GTO
Hypertrophy
Outcomes:
Can handle larger loads without encountering the muscles inability to supply the necessary force
All movements in that pattern require a lower % of 1RM
Contractions become more repeatable
Examples:
Top sets, accessory work
2. Conditioning

Mechanisms:
Increase rate of metabolite clearance
Increase metabolite tolerance (if high intensity)
Increase relative contribution of oxidative metabolism
Increase sustainable power outputs (lactate threshold and critical power)
Outcomes:
Can handle higher work rates without encountering the muscles’ maximum metabolite tolerance
Contractions become more repeatable
Examples:
Intervals, metcons, zone 2
3. Skill

Mechanisms:
Stretch-strengthening, greater range of motion around joints, less tension in the muscle required to accomplish the work, more work with less metabolites
Fewer, lower tension unnecessary contractions, lower RPE
Outcomes:
Contractions become more repeatable
Examples:
Warmups, tempo work, non-fatigued gymnastics, light-moderate weightlifting
2 Types of Fatigue

1. Central Fatigue
Perturbations in neurochemistry cause a decrease in the voluntary activation of muscles; directly related to a decrease in the frequency and synchronization of motoneurons and a reduced drive from the motor cortex; in short, having to do with the central nervous system (CNS)
Examples:
Axial loading (set of heavy deads and then you don’t want to do anything else)
Sleep deprivation
2. Peripheral Fatigue
Decrease in the contractile strength of muscle fibers with changes in the mechanisms underlying the transmission of muscle action potentials; e.g. the depletion of muscle glycogen or the accumulation of certain metabolites in the muscle fibers (H+, ADP, Pi); in short, having to do with the working muscles
Examples:
Soft tissue damage – sore knees, sore shoulders – pain causes restraint in training
Depletion of fuel substrates (mainly muscle glycogen)
Every program produces a certain amount of stimuli in exchange for a certain amount of fatigue.
In general, bigger stimulus = bigger fatigue
Therefore, the game is not to eliminate fatigue. But to approach fatigue to the maximum the athlete can recover from.
The best program maximizes the stimuli that will produce the biggest gain in CrossFit performance while approaching fatigue to the maximum that the athlete can recover from.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8997532/
https://pubmed.ncbi.nlm.nih.gov/32647476/

  continue reading

94 epizódok

כל הפרקים

×
 
Loading …

Üdvözlünk a Player FM-nél!

A Player FM lejátszó az internetet böngészi a kiváló minőségű podcastok után, hogy ön élvezhesse azokat. Ez a legjobb podcast-alkalmazás, Androidon, iPhone-on és a weben is működik. Jelentkezzen be az feliratkozások szinkronizálásához az eszközök között.

 

Gyors referencia kézikönyv