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A tartalmat a Sebastian Hassinger - quantum computing expert and Sebastian Hassinger biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Sebastian Hassinger - quantum computing expert and Sebastian Hassinger vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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Quantum creativity with James Wootton

34:27
 
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Manage episode 482259984 series 3377506
A tartalmat a Sebastian Hassinger - quantum computing expert and Sebastian Hassinger biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Sebastian Hassinger - quantum computing expert and Sebastian Hassinger vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

In this episode, Sebastian Hassinger welcomes back James Wootton, now Chief Science Officer at Moth Quantum, for a fascinating conversation about quantum computing's role in creative applications. This is a return visit from James, having appeared on episode 2, this time to talk about his exciting new role. Previously at IBM Quantum, James has been a pioneer in exploring unconventional applications of quantum computing, particularly in gaming, art, and creative industries.

Key Topics

Origins of James's Quantum Journey

  • Started in Arosa, Switzerland (coincidentally where Schrödinger developed his wave equation)
  • Initially skeptical about commercial applications of his quantum error correction research
  • Created "Decodoku" (a play on "decoder" and "Sudoku"), a puzzle game to gamify quantum error correction in 2016
  • The same year IBM put a 5 qubit machine on the cloud, creating a paradigm shift in accessibility

Quantum Gaming Innovations

  • Developed what may be the first quantum computing game
  • Created "Hello Quantum," a mobile educational game
  • Developed "Quantum Blur," a tool that encodes images in quantum states, allowing users to see how quantum gates affect images
  • Used quantum computing for procedural generation in games, including terrain generation for Minecraft-like environments

Quantum Art and Creativity

  • Collaborated with a classical painter who has used Quantum Blur as his main artistic tool for five years
  • Explored using quantum computing for music generation
  • Investigated language generation using the DiscoCat framework

Moth Quantum

  • James joined Moth Quantum as Chief Science Officer
  • The company focuses on bringing quantum computing to creative industries
  • Their approach recognizes that in creative fields, "usefulness" can mean bringing something unique rather than just superior performance
  • Aims to build expertise with current quantum technologies to be ready when fault tolerance enables quantum advantage
  • At the beginning of May, 2025, Moth collaborated with musical artist ILA on a project called "Infinite Remix," using quantum computing in the creation of an exciting new musical creation tool.
  continue reading

66 epizódok

Artwork
iconMegosztás
 
Manage episode 482259984 series 3377506
A tartalmat a Sebastian Hassinger - quantum computing expert and Sebastian Hassinger biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Sebastian Hassinger - quantum computing expert and Sebastian Hassinger vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

In this episode, Sebastian Hassinger welcomes back James Wootton, now Chief Science Officer at Moth Quantum, for a fascinating conversation about quantum computing's role in creative applications. This is a return visit from James, having appeared on episode 2, this time to talk about his exciting new role. Previously at IBM Quantum, James has been a pioneer in exploring unconventional applications of quantum computing, particularly in gaming, art, and creative industries.

Key Topics

Origins of James's Quantum Journey

  • Started in Arosa, Switzerland (coincidentally where Schrödinger developed his wave equation)
  • Initially skeptical about commercial applications of his quantum error correction research
  • Created "Decodoku" (a play on "decoder" and "Sudoku"), a puzzle game to gamify quantum error correction in 2016
  • The same year IBM put a 5 qubit machine on the cloud, creating a paradigm shift in accessibility

Quantum Gaming Innovations

  • Developed what may be the first quantum computing game
  • Created "Hello Quantum," a mobile educational game
  • Developed "Quantum Blur," a tool that encodes images in quantum states, allowing users to see how quantum gates affect images
  • Used quantum computing for procedural generation in games, including terrain generation for Minecraft-like environments

Quantum Art and Creativity

  • Collaborated with a classical painter who has used Quantum Blur as his main artistic tool for five years
  • Explored using quantum computing for music generation
  • Investigated language generation using the DiscoCat framework

Moth Quantum

  • James joined Moth Quantum as Chief Science Officer
  • The company focuses on bringing quantum computing to creative industries
  • Their approach recognizes that in creative fields, "usefulness" can mean bringing something unique rather than just superior performance
  • Aims to build expertise with current quantum technologies to be ready when fault tolerance enables quantum advantage
  • At the beginning of May, 2025, Moth collaborated with musical artist ILA on a project called "Infinite Remix," using quantum computing in the creation of an exciting new musical creation tool.
  continue reading

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