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A tartalmat a Roll & Reflect biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Roll & Reflect vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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GenCon Experience: Talking Gnome Hollow w/ Ammon Anderson | Ep20

50:10
 
Megosztás
 

Manage episode 439318947 series 3576105
A tartalmat a Roll & Reflect biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Roll & Reflect vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Join Mark and Devon as they sit down with Ammon Anderson to dive into their unforgettable experiences at GenCon 2024. From navigating the bustling crowds to discovering hidden gems, they share their personal highlights and how the game Gnome Hollow left everyone in awe, taking the industry by storm.
Reflection Question:

"After experiencing such a sold-out, high-energy event, how do you feel about GenCon’s role in the tabletop industry, and what are your hopes for the future?"

⌛ Timestamps:
---------------------------

0:00 - Intro

0:39 - Reflection Question

4:59 - Ammon Anderson Intro

10:16 - Devon’s GenCon Experience

13:04 - Mark’s GenCon Experience

16:24 - Ammon’s GenCon Experience

22:04 - Given how crazy GenCon was, did you find it challenging to connect with people or attend events that you were interested in?

24:58 - What is the origin story of Gnome Hollow?

28:45 - Do you think your concussion led you to the peaceful theme of Gnome Hollow? How did you go about building a world that feels magical and inviting at the same time?

30:17 - How did your artistic vision influence the mechanics of the game? Were there any specific challenges you faced in merging the two?

37:47 - What was your approach to playtesting Gnome Hollow and what were any major revisions or ‘aha’ moments during that process?

43:24 - The Beyond

49:32 - Call-to-Action

🔗 Links:
---------------------------

https://theop.games/?srsltid=AfmBOooZwyMRC6-E8I_OjwThUMR2NkryFaqSXaiawH_nKNgF4xWtMQR7

https://theop.games/products/gnome-hollow

https://renegadegamestudios.com/heroscape-home

https://boardgamegeek.com/boardgame/310728/taco-taunt-attack-conquer-obsess

https://sales.kaganproductions.com/kagan-duckademy/

📃 Credits:
---------------------------

Devon Mettlin - Co-host
Mark Streed - Co-host

Ammon Anderson - Special Guest; Gnome Hollow

Laura Rodriguez - Timestamps

  continue reading

21 epizódok

Artwork
iconMegosztás
 
Manage episode 439318947 series 3576105
A tartalmat a Roll & Reflect biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Roll & Reflect vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Join Mark and Devon as they sit down with Ammon Anderson to dive into their unforgettable experiences at GenCon 2024. From navigating the bustling crowds to discovering hidden gems, they share their personal highlights and how the game Gnome Hollow left everyone in awe, taking the industry by storm.
Reflection Question:

"After experiencing such a sold-out, high-energy event, how do you feel about GenCon’s role in the tabletop industry, and what are your hopes for the future?"

⌛ Timestamps:
---------------------------

0:00 - Intro

0:39 - Reflection Question

4:59 - Ammon Anderson Intro

10:16 - Devon’s GenCon Experience

13:04 - Mark’s GenCon Experience

16:24 - Ammon’s GenCon Experience

22:04 - Given how crazy GenCon was, did you find it challenging to connect with people or attend events that you were interested in?

24:58 - What is the origin story of Gnome Hollow?

28:45 - Do you think your concussion led you to the peaceful theme of Gnome Hollow? How did you go about building a world that feels magical and inviting at the same time?

30:17 - How did your artistic vision influence the mechanics of the game? Were there any specific challenges you faced in merging the two?

37:47 - What was your approach to playtesting Gnome Hollow and what were any major revisions or ‘aha’ moments during that process?

43:24 - The Beyond

49:32 - Call-to-Action

🔗 Links:
---------------------------

https://theop.games/?srsltid=AfmBOooZwyMRC6-E8I_OjwThUMR2NkryFaqSXaiawH_nKNgF4xWtMQR7

https://theop.games/products/gnome-hollow

https://renegadegamestudios.com/heroscape-home

https://boardgamegeek.com/boardgame/310728/taco-taunt-attack-conquer-obsess

https://sales.kaganproductions.com/kagan-duckademy/

📃 Credits:
---------------------------

Devon Mettlin - Co-host
Mark Streed - Co-host

Ammon Anderson - Special Guest; Gnome Hollow

Laura Rodriguez - Timestamps

  continue reading

21 epizódok

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