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A tartalmat a Headless Creator biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Headless Creator vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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E19 | A Conversation about Design for Non-Designers | Kim Calderone

42:08
 
Megosztás
 

Manage episode 312693047 series 3241777
A tartalmat a Headless Creator biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Headless Creator vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

In this episode, we have a great conversation all about the language of design with my guest Kim Calderone, a Product Designer at ServiceTitan with a background in User Experience, Design Research and Graphic Design.

*******************************

Questions Asked

*******************************

  • Tell us about your background.
  • Please define design from a UX perspective.
  • For user centered design, is layout or style affected by the user?
  • Is the blueprint more objective versus style being more subjective?
  • How can a company standardize on a single blueprint?
  • Why is it important for developers to understand more about design?
  • How can we bridge the gap in design knowledge between designers and developers?
  • How do you strike the balance between your design and the limitations of code?
  • What should designers know about developers to improve communication?
  • What should developers know about designers to improve communication?
  • Tell us about the designer lifecycle and how it compares to the software development lifecycle.
  • What is a problem statement?
  • Tell us about user research and when that happens?
  • When do you work on the blueprint for the design?
  • Tell us about information architecture and when do you start it?
  • What are wireframes and when do you start that?
  • What is usability testing?
  • What is a prototype?
  • When is style and colors added to a design?
  • When do developers get involved during the design phase, if at all?
  • When should you involve content authors during the design process?
  • What is ideation?
  • What are the tools you use to create prototypes?
  • How do you strike the balance between the amount of time you put into a prototype versus the actual finished product.
  • What are "micro animations"?
  • What kinds of research do designers perform, apart from user research?
  • How do designers use data to guide their designs?
  • What's the difference between User Experience Design, Visual Experience Design and User Interface Design?
  • Should designers be involved in the content modeling phase of a project?
  • How can we bring content modelers and designers together earlier in the project?
  • What is the most important thing people in a team should know about designers?

*******************************

Reference Links

*******************************

  continue reading

31 epizódok

Artwork
iconMegosztás
 
Manage episode 312693047 series 3241777
A tartalmat a Headless Creator biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Headless Creator vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

In this episode, we have a great conversation all about the language of design with my guest Kim Calderone, a Product Designer at ServiceTitan with a background in User Experience, Design Research and Graphic Design.

*******************************

Questions Asked

*******************************

  • Tell us about your background.
  • Please define design from a UX perspective.
  • For user centered design, is layout or style affected by the user?
  • Is the blueprint more objective versus style being more subjective?
  • How can a company standardize on a single blueprint?
  • Why is it important for developers to understand more about design?
  • How can we bridge the gap in design knowledge between designers and developers?
  • How do you strike the balance between your design and the limitations of code?
  • What should designers know about developers to improve communication?
  • What should developers know about designers to improve communication?
  • Tell us about the designer lifecycle and how it compares to the software development lifecycle.
  • What is a problem statement?
  • Tell us about user research and when that happens?
  • When do you work on the blueprint for the design?
  • Tell us about information architecture and when do you start it?
  • What are wireframes and when do you start that?
  • What is usability testing?
  • What is a prototype?
  • When is style and colors added to a design?
  • When do developers get involved during the design phase, if at all?
  • When should you involve content authors during the design process?
  • What is ideation?
  • What are the tools you use to create prototypes?
  • How do you strike the balance between the amount of time you put into a prototype versus the actual finished product.
  • What are "micro animations"?
  • What kinds of research do designers perform, apart from user research?
  • How do designers use data to guide their designs?
  • What's the difference between User Experience Design, Visual Experience Design and User Interface Design?
  • Should designers be involved in the content modeling phase of a project?
  • How can we bring content modelers and designers together earlier in the project?
  • What is the most important thing people in a team should know about designers?

*******************************

Reference Links

*******************************

  continue reading

31 epizódok

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