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A tartalmat a Board Games and RPGs Interviews and reviews by Paco García Jaén, Board Games, RPGs Interviews, and Reviews by Paco García Jaén biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Board Games and RPGs Interviews and reviews by Paco García Jaén, Board Games, RPGs Interviews, and Reviews by Paco García Jaén vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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The RPG Interview Room: Paris Gondo

1:08:40
 
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Manage episode 319452735 series 2364161
A tartalmat a Board Games and RPGs Interviews and reviews by Paco García Jaén, Board Games, RPGs Interviews, and Reviews by Paco García Jaén biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Board Games and RPGs Interviews and reviews by Paco García Jaén, Board Games, RPGs Interviews, and Reviews by Paco García Jaén vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
Paris Gondo is an RPG about the joy of getting rid of what you don’t need and drags you down. I have known about this game since before it came out and had the enormous pleasure of playing it when it was still under development. Now, after a few months of further tweaking and some great improvements, it’s out for you to enjoy and I wanted to talk to Kalum about it because… Well… you’ll find out because in the interview… Visit Paris Gondo’s website here. Here is what the author’s site has to say: A Simple Effective Play-Based Method To Banish Encumbrance Forever This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games. It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation. Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory. If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home. Content Replay It’s the transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works. This is inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan. Complete Rules This includes the rules and everything you need to play the game in step-by-step instructions. This game is a collaborative storytelling game. You can jump straight to the GonParis Method and follow its Six Steps without prior reading. However, it works better if one player facilitates your first session by reading the rules in advance. Play-Aids and Card Decks You will find in the Appendix links to all the Play-aids and Card Decks in both JPG and PDF formats that you will need to play around a table. Those are also included as a Miro board that you can copy to very easily play the game online. Credits A game designed by Kalum from The Rolistes Podcast. Rules Editor: Chris S. Sims. Graphic design: Francita Soto and Kalum Art by Bodie Hartley This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 438 a podcast about the people who make and the people who play tabletop board games and roleplaying games. If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you. Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world. The theme tune is by Kev Adset. Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine. Please remember to get in touch. My email is our podcast at GMS Magazine Dot Com to to at GMFRS magazine if you want to get in touch with Chris Hayes Deus Ex Machina. But until the next time. Thank you once again for being there. Join us in our Discord Server: https://discord.gg/fHaKNPe Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj Thank you on
  continue reading

304 epizódok

Artwork
iconMegosztás
 
Manage episode 319452735 series 2364161
A tartalmat a Board Games and RPGs Interviews and reviews by Paco García Jaén, Board Games, RPGs Interviews, and Reviews by Paco García Jaén biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Board Games and RPGs Interviews and reviews by Paco García Jaén, Board Games, RPGs Interviews, and Reviews by Paco García Jaén vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
Paris Gondo is an RPG about the joy of getting rid of what you don’t need and drags you down. I have known about this game since before it came out and had the enormous pleasure of playing it when it was still under development. Now, after a few months of further tweaking and some great improvements, it’s out for you to enjoy and I wanted to talk to Kalum about it because… Well… you’ll find out because in the interview… Visit Paris Gondo’s website here. Here is what the author’s site has to say: A Simple Effective Play-Based Method To Banish Encumbrance Forever This game is a tongue-in-cheek tribute to encumbrance rules and other tropes found in beloved dungeon-crawling games. It is a GM-less storytelling game for 3 to 6 players, designed to be played in a few hours with polyhedral dice and no preparation. Players in this game embody Adventurers who, as a group called a Party, have reached the last level of a Dungeon and defeated the Boss who presided over it. Play starts as Adventurers discover Loot you create. The objects you decide your Adventurer carries home makes up what you pack as their Final Inventory. If Adventurers hold on to possessions that spark joy, they might feel invigorated and satisfied for the rest of their existence, or at least until their next adventure. But letting go of less emotionally charged but useful Belongings might prove to be a deadly mistake for the Party on their Journey Home. Content Replay It’s the transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works. This is inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan. Complete Rules This includes the rules and everything you need to play the game in step-by-step instructions. This game is a collaborative storytelling game. You can jump straight to the GonParis Method and follow its Six Steps without prior reading. However, it works better if one player facilitates your first session by reading the rules in advance. Play-Aids and Card Decks You will find in the Appendix links to all the Play-aids and Card Decks in both JPG and PDF formats that you will need to play around a table. Those are also included as a Miro board that you can copy to very easily play the game online. Credits A game designed by Kalum from The Rolistes Podcast. Rules Editor: Chris S. Sims. Graphic design: Francita Soto and Kalum Art by Bodie Hartley This podcast is made for people like you. Thank you for being there. Welcome to the GMS Podcast episode 438 a podcast about the people who make and the people who play tabletop board games and roleplaying games. If you would like to participate or sponsor this podcast, or if you would like to send us your questions or comments, get in touch. You can email me on podcast@gmsmagazine.com or find me in Twitter as @gmsmagazine. and Chris is @diasexmachina And please, leave a review about the podcast in whatever platform you listen. It really helps a lot and it means even more to me. Thank you. Thank you for listening. It truly is wonderful to have you there and genuinely appreciated. The GMS Magazine Podcast is produced by Paco Garcia with assistance from Chris Dias and Martin Reed and the amazing bunch of listeners all over the world. The theme tune is by Kev Adset. Let me know what you think about the podcast by emailing me at podcast@gmsmagazine.com or on our FB page. You can also follow on Twitter @gmsmagazine. Please remember to get in touch. My email is our podcast at GMS Magazine Dot Com to to at GMFRS magazine if you want to get in touch with Chris Hayes Deus Ex Machina. But until the next time. Thank you once again for being there. Join us in our Discord Server: https://discord.gg/fHaKNPe Visit other #GMSMagazine productions: For our main channel: http://bit.ly/GMSmagazine For our #podcast: https://goo.gl/M54zau Follow us on #Twitter: https://goo.gl/moZgvK Our #Facebook page: https://goo.gl/YkbQIj Thank you on
  continue reading

304 epizódok

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