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A tartalmat a Turpentine biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Turpentine vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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Dopamine Optimization vs Human Flourishing

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Manage episode 509502481 series 3572102
A tartalmat a Turpentine biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Turpentine vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Explore game development philosophy and AI's evolving impact through Factorio creator Michal Kovařík's insights on AlphaGo's transformation of Go, current programming limitations, and the future of human-AI collaboration. Bio: Michal Kovařík is a Czech game developer best known as the co-founder and creative head of Wube Software, the studio behind the global indie hit Factorio. Under his online alias “kovarex,” Kovařík began the Factorio project in 2012 with a vision to blend his favorite game elements – trains, base-building, logistics, and automation – into a new kind of construction & management simulation. Initially funded via a modest Indiegogo campaign, Factorio blossomed from a garage project into one of Steam’s top-rated games, praised for its deep automation gameplay and technical excellence. Kovařík guided Factorio through an 8-year development in open alpha/early access, cultivating a passionate player community through regular “Friday Facts” blog updates. By 2024, Factorio had sold over 4 million copies worldwide, all without ever going on sale.Michal now leads a team of ~30 in Prague, renowned for their principled business approach (no discounts, no DRM) and fan-centric development style, and he’s just launched Factorio’s Space Age expansion. FOLLOW ON X: @8teAPi (Ate) @steveruizok (Michal) @TurpentineMedia -- LINKS: Factorio https://www.factorio.com/ -- TIMESTAMPS:

(00:00) Introduction and Factorio Discussion

(07:36) AlphaGo's Impact on Go and AI Perception

(18:56) Factorio's Origin Story and Team Development

(30:13) AI's Current Programming Limitations

(44:50) Future Predictions for AI Programming

(48:31) Societal Concerns: Resource Curse and Human Value

(55:21) Privacy, Surveillance, and Training Data

(1:01:22) AI Alignment and Asimov's Robot Laws

(1:10:00) Social Media as Proto-AI and Dopamine Manipulation

(1:20:00) Programming Human Preferences and Goal Modification

(1:26:00) Historical Perspective and Conclusion

  continue reading

17 epizódok

Artwork
iconMegosztás
 
Manage episode 509502481 series 3572102
A tartalmat a Turpentine biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Turpentine vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Explore game development philosophy and AI's evolving impact through Factorio creator Michal Kovařík's insights on AlphaGo's transformation of Go, current programming limitations, and the future of human-AI collaboration. Bio: Michal Kovařík is a Czech game developer best known as the co-founder and creative head of Wube Software, the studio behind the global indie hit Factorio. Under his online alias “kovarex,” Kovařík began the Factorio project in 2012 with a vision to blend his favorite game elements – trains, base-building, logistics, and automation – into a new kind of construction & management simulation. Initially funded via a modest Indiegogo campaign, Factorio blossomed from a garage project into one of Steam’s top-rated games, praised for its deep automation gameplay and technical excellence. Kovařík guided Factorio through an 8-year development in open alpha/early access, cultivating a passionate player community through regular “Friday Facts” blog updates. By 2024, Factorio had sold over 4 million copies worldwide, all without ever going on sale.Michal now leads a team of ~30 in Prague, renowned for their principled business approach (no discounts, no DRM) and fan-centric development style, and he’s just launched Factorio’s Space Age expansion. FOLLOW ON X: @8teAPi (Ate) @steveruizok (Michal) @TurpentineMedia -- LINKS: Factorio https://www.factorio.com/ -- TIMESTAMPS:

(00:00) Introduction and Factorio Discussion

(07:36) AlphaGo's Impact on Go and AI Perception

(18:56) Factorio's Origin Story and Team Development

(30:13) AI's Current Programming Limitations

(44:50) Future Predictions for AI Programming

(48:31) Societal Concerns: Resource Curse and Human Value

(55:21) Privacy, Surveillance, and Training Data

(1:01:22) AI Alignment and Asimov's Robot Laws

(1:10:00) Social Media as Proto-AI and Dopamine Manipulation

(1:20:00) Programming Human Preferences and Goal Modification

(1:26:00) Historical Perspective and Conclusion

  continue reading

17 epizódok

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