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A tartalmat a City of Town: An Improvised DND Adventure! biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a City of Town: An Improvised DND Adventure! vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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He Fired an Employee for Breathing Fire

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Manage episode 450784405 series 3586274
A tartalmat a City of Town: An Improvised DND Adventure! biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a City of Town: An Improvised DND Adventure! vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Pete is the ultimate middle manager. Which means he's just about the most forgettable person in any room. But when Pete's captured by the mob and forced to help rob the greatest bank in the kingdom, he'll have to decide whether he's just a middle manager or THE middle manager.

Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

Adventure Setup:

  • Dungeon Master (DM): Michael
  • Player: Casey, playing Pete, a nondescript, balding kenku who is thrust into a dangerous mission to infiltrate the High Bank of Ethriel and steal all its money for the infamous mob boss John Pupsley.

Story Summary:

Setting: The sprawling, skyscraping High Bank of Ethriel and its chaotic filing system buried deep underground.

  • Pete, an unremarkable middle manager, is forced into a dangerous heist orchestrated by John Pupsley, a crime lord with eternally youthful and deadly puppies.
  • Challenge: Pete must navigate the bureaucracy of the bank, complete his own background check, and overcome escalating threats, all while keeping his head—and body—intact.

Key Scenes:

  1. Threatened by John Pupsley:

    • [00:03:18] - Pete is confronted by the intimidating mob boss, who forces him into the heist under threat of being fed to his puppies if he fails.
    • [00:05:42] - Pete’s wit and ability to appear utterly unremarkable convince Pupsley to give him a chance.
  2. Corporate Chaos:

    • [00:17:46] - Pete arrives at the bank, stops by a bakery for a misnamed birthday cake, and navigates the oppressive hierarchy of the office.
    • [00:24:02] - During a long and uneventful quarterly meeting, Pete begins hatching his plans.
  3. Filing Department Mayhem:

    • [00:46:07] - Pete descends to the negative 20th floor, encountering gnomes running a disorganized filing system directly linked to the CEO’s mind.
    • [00:48:12] - In an ill-conceived attempt to bring order, Pete implements a naming game and a scrum workflow, burning precious hours.
  4. Revelation of Pete’s True Identity:

    • [00:55:36] - After finally obtaining his background file, Pete discovers his full name is Pete Middleis, revealing him as the legendary "Middle Manager of Hell." This dark connection adds an ironic twist to his unassuming demeanor.
  5. Confrontation with Time:

    • [01:00:00] - With time running out, Pete abandons bureaucracy to focus on mentoring a single gnome. The plan speeds up his task, but the rising tension looms large as he inches closer to completing his mission—or facing dire consequences.

Climax:

  • [01:12:00] - As the clock ticks down, Pete devises a last-minute gambit to steal the money without alerting the heightened security led by Vice President Josh Jackson. His middle management skills and unassuming persona prove to be his most powerful tools.

Closing:

  • Emotional Resolution: Pete embraces his newfound identity, recognizing that his mundane skills hide a demonic potential for navigating and manipulating bureaucracy.
  • Reflection: The hosts laugh at Pete’s absurd journey from boring banker to unlikely antihero and discuss the humor and tension of balancing workplace satire with fantasy adventure.
  • Call to Action: Listeners are encouraged to share their favorite moments and speculate about Pete’s potential return in future episodes.

Stay tuned for more epic and improvised adventures in the City of Town!

  continue reading

18 epizódok

Artwork
iconMegosztás
 
Manage episode 450784405 series 3586274
A tartalmat a City of Town: An Improvised DND Adventure! biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a City of Town: An Improvised DND Adventure! vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.

Pete is the ultimate middle manager. Which means he's just about the most forgettable person in any room. But when Pete's captured by the mob and forced to help rob the greatest bank in the kingdom, he'll have to decide whether he's just a middle manager or THE middle manager.

Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.

If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd

Adventure Setup:

  • Dungeon Master (DM): Michael
  • Player: Casey, playing Pete, a nondescript, balding kenku who is thrust into a dangerous mission to infiltrate the High Bank of Ethriel and steal all its money for the infamous mob boss John Pupsley.

Story Summary:

Setting: The sprawling, skyscraping High Bank of Ethriel and its chaotic filing system buried deep underground.

  • Pete, an unremarkable middle manager, is forced into a dangerous heist orchestrated by John Pupsley, a crime lord with eternally youthful and deadly puppies.
  • Challenge: Pete must navigate the bureaucracy of the bank, complete his own background check, and overcome escalating threats, all while keeping his head—and body—intact.

Key Scenes:

  1. Threatened by John Pupsley:

    • [00:03:18] - Pete is confronted by the intimidating mob boss, who forces him into the heist under threat of being fed to his puppies if he fails.
    • [00:05:42] - Pete’s wit and ability to appear utterly unremarkable convince Pupsley to give him a chance.
  2. Corporate Chaos:

    • [00:17:46] - Pete arrives at the bank, stops by a bakery for a misnamed birthday cake, and navigates the oppressive hierarchy of the office.
    • [00:24:02] - During a long and uneventful quarterly meeting, Pete begins hatching his plans.
  3. Filing Department Mayhem:

    • [00:46:07] - Pete descends to the negative 20th floor, encountering gnomes running a disorganized filing system directly linked to the CEO’s mind.
    • [00:48:12] - In an ill-conceived attempt to bring order, Pete implements a naming game and a scrum workflow, burning precious hours.
  4. Revelation of Pete’s True Identity:

    • [00:55:36] - After finally obtaining his background file, Pete discovers his full name is Pete Middleis, revealing him as the legendary "Middle Manager of Hell." This dark connection adds an ironic twist to his unassuming demeanor.
  5. Confrontation with Time:

    • [01:00:00] - With time running out, Pete abandons bureaucracy to focus on mentoring a single gnome. The plan speeds up his task, but the rising tension looms large as he inches closer to completing his mission—or facing dire consequences.

Climax:

  • [01:12:00] - As the clock ticks down, Pete devises a last-minute gambit to steal the money without alerting the heightened security led by Vice President Josh Jackson. His middle management skills and unassuming persona prove to be his most powerful tools.

Closing:

  • Emotional Resolution: Pete embraces his newfound identity, recognizing that his mundane skills hide a demonic potential for navigating and manipulating bureaucracy.
  • Reflection: The hosts laugh at Pete’s absurd journey from boring banker to unlikely antihero and discuss the humor and tension of balancing workplace satire with fantasy adventure.
  • Call to Action: Listeners are encouraged to share their favorite moments and speculate about Pete’s potential return in future episodes.

Stay tuned for more epic and improvised adventures in the City of Town!

  continue reading

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