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A tartalmat a Adaptive Path biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Adaptive Path vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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UX Week 2007 | Pattern-Based Design Communication Techniques

43:44
 
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Manage episode 121499507 series 108044
A tartalmat a Adaptive Path biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Adaptive Path vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
Interactive behaviors are plastic, flexible things, always subtly shifting in response to the actions of the user. As such, they can be hard to pin down on the printed page. Demos can help express the vision of the design, but the nitty-gritty details must be committed to paper if the design is to survive the development rollercoaster. The challenge is to create a document that remains useful as requirements are added and timelines shift, a document so all-inclusive, it remains relevant even after new problems arise, elevating it to a level truly worthy of an axiom dear to developers’ hearts: “RTFM.”
At Cooper, a pattern language is used to structure documents and describe interactive behaviors. Patterns help designers express the design itself, break down the structure of the document into core elements (e.g., the table of contents, section headings, etc.) and lay out the page. Using Cooper projects as an example — including the company’s team structure, methodology and project scoping — along with an actual case study, this session will explore the many ways and means of documenting the wily interactive behavior.
In this session, you will:
* Get an overview of Cooper methodology, including team structure and project scoping.
* Discover methods of documenting interactive behaviors.
* Explore the use of pattern language as a tool for structuring a document and describing interactive behaviors.
About Doug LeMoine
Doug is the director of design communication at Cooper, an interaction design consultancy based in San Francisco. Since joining Cooper in early 2000, Doug has tackled design problems in neurosurgical planning, financial portfolio analysis, database marketing, telecommunication network construction and computer-assisted surgery.
Before making the move to Cooper, Doug coordinated inner-city literacy and job-skill programs, developed exhibits at a science museum, and taught city kids about where food comes from on a fully operating educational farm. For more information about Doug and his work, visit http://douglemoine.com.
  continue reading

83 epizódok

Artwork
iconMegosztás
 
Manage episode 121499507 series 108044
A tartalmat a Adaptive Path biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a Adaptive Path vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
Interactive behaviors are plastic, flexible things, always subtly shifting in response to the actions of the user. As such, they can be hard to pin down on the printed page. Demos can help express the vision of the design, but the nitty-gritty details must be committed to paper if the design is to survive the development rollercoaster. The challenge is to create a document that remains useful as requirements are added and timelines shift, a document so all-inclusive, it remains relevant even after new problems arise, elevating it to a level truly worthy of an axiom dear to developers’ hearts: “RTFM.”
At Cooper, a pattern language is used to structure documents and describe interactive behaviors. Patterns help designers express the design itself, break down the structure of the document into core elements (e.g., the table of contents, section headings, etc.) and lay out the page. Using Cooper projects as an example — including the company’s team structure, methodology and project scoping — along with an actual case study, this session will explore the many ways and means of documenting the wily interactive behavior.
In this session, you will:
* Get an overview of Cooper methodology, including team structure and project scoping.
* Discover methods of documenting interactive behaviors.
* Explore the use of pattern language as a tool for structuring a document and describing interactive behaviors.
About Doug LeMoine
Doug is the director of design communication at Cooper, an interaction design consultancy based in San Francisco. Since joining Cooper in early 2000, Doug has tackled design problems in neurosurgical planning, financial portfolio analysis, database marketing, telecommunication network construction and computer-assisted surgery.
Before making the move to Cooper, Doug coordinated inner-city literacy and job-skill programs, developed exhibits at a science museum, and taught city kids about where food comes from on a fully operating educational farm. For more information about Doug and his work, visit http://douglemoine.com.
  continue reading

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