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Jeden Samstag das Neueste aus Computertechnik und Informationstechnologie. Beiträge, Reportagen und Interviews zu IT-Sicherheit, Informatik, Datenschutz, Smartphones, Cloud-Computing und IT-Politik. Die Trends der IT werden kompakt und informativ zusammengefasst.
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Die Redaktion von ComputerBase diskutiert im CB-Funk ganz ohne Gebrüll aktuelle Themen und gewährt Einblicke hinter die Kulissen: Warum hat die Redaktion wie berichtet oder getestet, was steht an, oder wo klemmt es? Wer sich schon immer gefragt hat, wie es in den Köpfen hinter ComputerBase tickt, ist hier genau richtig. Feedback, Vorschläge und Wünsche zum Podcast sind jederzeit gerne gesehen.
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Computer Club

Computer Club - Freddy & Smollie

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Welkom in Computer Club, een podcast door Frederik 'Freddy' De Bosschere en Thomas 'Smollie' Smolders! Wekelijks bespreken we de actualiteit op vlak van technologie en gaan we op zoek naar interessante feiten en innovaties. Er zijn ook jingles.
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Computertechnik Waide

Computertechnik Waide

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Computertechnik Waide – eine Marke der Kleffmann Media GmbH – ist Ihr regionaler Ansprechpartner für modernes IT-Consulting und professionelles IT-Outsourcing. Seit über 40 Jahren begleiten wir Unternehmen jeder Größe dabei, ihre IT effizienter und zukunftssicher zu gestalten. Neben klassischer Infrastrukturberatung unterstützen wir bei der Einführung von KI-Lösungen und Automatisierungstechnologien, um Prozesse zu optimieren und Wettbewerbsvorteile zu sichern.
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Computerlaw Group LLP (www.computerlaw.com) provides strategic, knowledgeable, and effective business and intellectual property protection, licensing and litigation services to Internet, e-commerce, computer software, hardware and other high-tech businesses, teams and industry professionals throughout California, nationally and around the world. CLG produces THE VALLEY CURRENT as a way to keep its worldwide clients, co-counsels, colleagues, and friends aware of developments in Silicon Valley ...
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The Computer Game Show is a weekly podcast about computer games, hosted by David Turner, Sean Bell, Mat Murray and James Farley. Listen every Wednesday on Apple Podcasts, Google Podcasts, Spotify and YouTube. Email [email protected] or visit tcgs.co to stream every episode, watch our Twitch streams, contact the show and more. Get exclusive content and more by supporting TCGS on Patreon at patreon.com/tcgs
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Technology is changing fast. And it's changing our world even faster. Host Alix Dunn interviews visionaries, researchers, and technologists working in the public interest to help you keep up. Step outside the hype and explore the possibilities, problems, and politics of technology. We publish weekly.
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The Computer Corner Radio Show with Gene Mitchell and Joe Myshko is on the air every Saturday morning from 8:00AM to 9:30AM. The Computer Corner show now airs on WCHE 1520. The show formerly aired on WCOJ 1420 in Chester County, PA. The Show is celebrating over 14 years.
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Since 1995, Computer Talk with TAB has been on the air live each week providing an in-depth practical view of computers and their place in our everyday lives. A Computer Radio Program for everyone! Erik Semmel from TAB Computer Systems hosts the show and provides real time answers to caller’s questions. To keep the topics fresh and informative, guests are brought in as a result of listener’s questions and suggestions. The show is geared towards the everyday computer user with questions about ...
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Computeren

Samya Hafsaoui, Timo Harmelink, Marieke Kuypers & Spraakmaker Media

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In de podcast Computeren nemen chronisch online journalisten Samya Hafsaoui, Marieke Kuypers en Timo Harmelink je wekelijks mee door de diepste krochten van het internet. We praten je bij over de memes, drama’s, en discussies die je móét kennen om o
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Computer and Technology Radio

Marsha Collier and Marc Cohen

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Consumer Technology News & Views About The Hosts: Marsha Collier is an award winning tech author who has sold over a million books. Learn about her at www.marshacollier.com. Marc Cohen Has Spent 30 Years Informing Southern Californians About Technology. Show Contact Info: [email protected] Twitter #techradio @MarshaCollier & @realmarccohen
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Computer Talk Radio

Benjamin Rockwell

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Computer Talk Radio is a nationally syndicated broadcast radio program on computers and technology, and how they impact your life. Benjamin Rockwell, the show host and a computer nerd, leads the team as the expert guide through the technical jungle of jargon, and the valleys of viruses, to reach the pinnacle of power over your computer problems. Benjamin is joined by multiple team members who thrive on bringing you to the next level of knowledge. Keith M. Sedor has been a Certified Apple Mac ...
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Das Computermagazin

Bayerischer Rundfunk

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Neue Produkte und Trends aus Computertechnik und Telekommunikation: Was bringen uns die neuen Technologien? Was gibt es Spannendes im Netz? Eine Orientierung im Dschungel der Bits und Bytes. "Das Computermagazin" - Ein gemeinsames Magazin der Redaktionen Wissenschaft, Wirtschaft und Zündfunk.
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A show that brings you closer to the cutting edge in computer architecture and the remarkable people behind it. Hosted by Dr. Suvinay Subramanian, who is a computer architect at Google in the Systems Infrastructure group, working on designing Google’s machine learning accelerators (TPU), and Dr. Lisa Hsu who is semi-retired and works part-time in Reality Labs Research at Meta on optics and display technologies for AR.
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We're increasingly dependent on technology. Our business and personal lives rely on it, but as you've probably noticed, it's unreliable.They promise it'll get better, but it usually gets worse. Our computers are slow, so we end up squinting at smartphones. We live in constant fear that something's going to happen to our personal data. So we're scared into paying for fake protection that proves useless when disaster strikes. The jokers we pay to fix our stuff have no clue what they're doing, ...
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Luchtig, laagdrempelig, leuk en informatief. Dat is de Computer Idee Podcast. Wil je in begrijpelijk Nederlands op de hoogte blijven van de nieuwste ontwikkelingen en mogelijkheden binnen de digitale samenleving, dan is deze podcast echt iets voor jou!
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I Love Computering

I Love Computering

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Welcome to I Love Computering, where I share lessons I learned from doing things on computers. Cover art photo provided by Rachel Moenning on Unsplash: https://unsplash.com/@racheldeanne
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A tidal wave of computer vision innovation is quickly having an impact on everyone's lives, but not everyone has the time to sit down and read through a bunch of news articles and learn what it means for them. In Computer Vision Decoded, we sit down with Jared Heinly, the Chief Scientist at EveryPoint, to discuss topics in today’s quickly evolving world of computer vision and decode what they mean for you. If you want to be sure you understand everything happening in the world of computer vi ...
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show series
 
Seeing is believing. Right? But what happens when we lose trust in the reproductive media put in front of us? More like this: The Toxic Relationship Between AI and Journalism w/ Nic Dawes We talked to a global expert and leading voice on this issue for the past 20 years, Sam Gregory to get his take. We started way back in 1992 when Rodney King was …
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In the News Comcast and Spectrum Struggle with Cord Cutting AI-Powered Browsers: The Next Frontier of Web Surfing Google is Planning to Put AI Datacenters into Orbit Not Enough Electricity to Power all the AI GPUs The Structure of an AI Datacenter Radio Signal from 3i/Atlas Ends the Debate About Its Nature ITPro Series with Benjamin Rockwell Why Sh…
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Techniekfilosoof Lode Lauwaert is opnieuw te gast. Hij vertelt over de negatieve kanten van AI waar we nu nog te weinig stil bij staan.Welkom in Computer Club, een podcast door Frederik 'Freddy' De Bosschere & Thomas 'Smollie' Smolders. Met dank aan Sebastiaan Van den Branden & Toon De Pauw voor de technische hulp. Wekelijks bespreken we de actuali…
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As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
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Workers affected by Rockstar layoffs protest outside offices in London and Edinburgh, GTA 6 has been delayed again to the end of 2026, cloud streaming officially arrives on PlayStation Portal, Halo Infinite development finishes, and Bioware moves to reassure fans that a new Mass Effect is definitely still in development. Also: hacking Alarmos, Hade…
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mit Fabian und Jan Steam Machine: Valve kündigt stationäre Gaming-Konsole mit SteamOS anhttps://www.computerbase.de/news/gaming/steam-machine-valve-kuendigt-stationaere-gaming-konsole-mit-steamos-an.95026/ Do-it-Yourself-Anleitung: Valves neue Steam-Machine-Konsole selber bauehttps://www.computerbase.de/artikel/gaming/neue-steam-machine-selber-baue…
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Caleb's friend, former spaces collaborator, and KTC discord mod Corby aka Noumena joins us for a wild ride through the world of r/kitchencels. This episode will be much improved with a visual guide, which can be found here: https://docs.google.com/document/d/13teJqhkWba2ej2LWv4l-w-6O-QLXpZhp4pfoZXnGLs0/edit?usp=sharing To see more of Corby's slop m…
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*]:pointer-events-auto scroll-mt-[calc(var(--header-height)+min(200px,max(70px,20svh)))]" dir="auto" tabindex="-1" data-turn-id= "request-WEB:15865f9e-a9a4-42f4-ad7d-82b557ce1de4-3" data-testid= "conversation-turn-8" data-scroll-anchor="false" data-turn= "assistant"> Can two of the world's most unpredictable leaders find common ground? Can Donald T…
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As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
  continue reading
 
As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
  continue reading
 
As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
  continue reading
 
Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
  continue reading
 
Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
  continue reading
 
Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
  continue reading
 
Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
  continue reading
 
While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
  continue reading
 
Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
  continue reading
 
Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
  continue reading
 
While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
  continue reading
 
While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
  continue reading
 
While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
  continue reading
 
Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
  continue reading
 
Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
  continue reading
 
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
  continue reading
 
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
  continue reading
 
Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
  continue reading
 
Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
  continue reading
 
Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
  continue reading
 
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
  continue reading
 
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
  continue reading
 
Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
  continue reading
 
The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
  continue reading
 
The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
  continue reading
 
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
  continue reading
 
The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
  continue reading
 
The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
  continue reading
 
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
  continue reading
 
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
  continue reading
 
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
  continue reading
 
This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
  continue reading
 
This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
  continue reading
 
This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
  continue reading
 
This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
  continue reading
 
2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
  continue reading
 
2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
  continue reading
 
2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
  continue reading
 
2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
  continue reading
 
Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
  continue reading
 
Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
  continue reading
 
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