Jeden Samstag das Neueste aus Computertechnik und Informationstechnologie. Beiträge, Reportagen und Interviews zu IT-Sicherheit, Informatik, Datenschutz, Smartphones, Cloud-Computing und IT-Politik. Die Trends der IT werden kompakt und informativ zusammengefasst.
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June and Caleb talk about the ways in which internet culture spills out into the real world; good and bad.
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Die Redaktion von ComputerBase diskutiert im CB-Funk ganz ohne Gebrüll aktuelle Themen und gewährt Einblicke hinter die Kulissen: Warum hat die Redaktion wie berichtet oder getestet, was steht an, oder wo klemmt es? Wer sich schon immer gefragt hat, wie es in den Köpfen hinter ComputerBase tickt, ist hier genau richtig. Feedback, Vorschläge und Wünsche zum Podcast sind jederzeit gerne gesehen.
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Welkom in Computer Club, een podcast door Frederik 'Freddy' De Bosschere en Thomas 'Smollie' Smolders! Wekelijks bespreken we de actualiteit op vlak van technologie en gaan we op zoek naar interessante feiten en innovaties. Er zijn ook jingles.
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Computertechnik Waide – eine Marke der Kleffmann Media GmbH – ist Ihr regionaler Ansprechpartner für modernes IT-Consulting und professionelles IT-Outsourcing. Seit über 40 Jahren begleiten wir Unternehmen jeder Größe dabei, ihre IT effizienter und zukunftssicher zu gestalten. Neben klassischer Infrastrukturberatung unterstützen wir bei der Einführung von KI-Lösungen und Automatisierungstechnologien, um Prozesse zu optimieren und Wettbewerbsvorteile zu sichern.
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Computers 2K Now - Computers and Technology Call-in Webcast
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Computerlaw Group LLP (www.computerlaw.com) provides strategic, knowledgeable, and effective business and intellectual property protection, licensing and litigation services to Internet, e-commerce, computer software, hardware and other high-tech businesses, teams and industry professionals throughout California, nationally and around the world. CLG produces THE VALLEY CURRENT as a way to keep its worldwide clients, co-counsels, colleagues, and friends aware of developments in Silicon Valley ...
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With Hosts Hank Kee and Joe King
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The Computer Game Show is a weekly podcast about computer games, hosted by David Turner, Sean Bell, Mat Murray and James Farley. Listen every Wednesday on Apple Podcasts, Google Podcasts, Spotify and YouTube. Email [email protected] or visit tcgs.co to stream every episode, watch our Twitch streams, contact the show and more. Get exclusive content and more by supporting TCGS on Patreon at patreon.com/tcgs
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Technology is changing fast. And it's changing our world even faster. Host Alix Dunn interviews visionaries, researchers, and technologists working in the public interest to help you keep up. Step outside the hype and explore the possibilities, problems, and politics of technology. We publish weekly.
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The Computer Corner Radio Show with Gene Mitchell and Joe Myshko is on the air every Saturday morning from 8:00AM to 9:30AM. The Computer Corner show now airs on WCHE 1520. The show formerly aired on WCOJ 1420 in Chester County, PA. The Show is celebrating over 14 years.
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Audio files of our weekly radio show on WDBO where we talk about your electronic life. Help and advice are given on a range of technical issues from computers to everything internet-related.
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Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
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Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
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Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
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Since 1995, Computer Talk with TAB has been on the air live each week providing an in-depth practical view of computers and their place in our everyday lives. A Computer Radio Program for everyone! Erik Semmel from TAB Computer Systems hosts the show and provides real time answers to caller’s questions. To keep the topics fresh and informative, guests are brought in as a result of listener’s questions and suggestions. The show is geared towards the everyday computer user with questions about ...
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A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.
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Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
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In de podcast Computeren nemen chronisch online journalisten Samya Hafsaoui, Marieke Kuypers en Timo Harmelink je wekelijks mee door de diepste krochten van het internet. We praten je bij over de memes, drama’s, en discussies die je móét kennen om o
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Consumer Technology News & Views About The Hosts: Marsha Collier is an award winning tech author who has sold over a million books. Learn about her at www.marshacollier.com. Marc Cohen Has Spent 30 Years Informing Southern Californians About Technology. Show Contact Info: [email protected] Twitter #techradio @MarshaCollier & @realmarccohen
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Computer Talk Radio is a nationally syndicated broadcast radio program on computers and technology, and how they impact your life. Benjamin Rockwell, the show host and a computer nerd, leads the team as the expert guide through the technical jungle of jargon, and the valleys of viruses, to reach the pinnacle of power over your computer problems. Benjamin is joined by multiple team members who thrive on bringing you to the next level of knowledge. Keith M. Sedor has been a Certified Apple Mac ...
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Computertalk with Larry Piland
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Neue Produkte und Trends aus Computertechnik und Telekommunikation: Was bringen uns die neuen Technologien? Was gibt es Spannendes im Netz? Eine Orientierung im Dschungel der Bits und Bytes. "Das Computermagazin" - Ein gemeinsames Magazin der Redaktionen Wissenschaft, Wirtschaft und Zündfunk.
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A show that brings you closer to the cutting edge in computer architecture and the remarkable people behind it. Hosted by Dr. Suvinay Subramanian, who is a computer architect at Google in the Systems Infrastructure group, working on designing Google’s machine learning accelerators (TPU), and Dr. Lisa Hsu who is semi-retired and works part-time in Reality Labs Research at Meta on optics and display technologies for AR.
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Covering the entire Star Trek franchise in chronological order.
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school uniforms Cover art photo provided by David Pennington on Unsplash: https://unsplash.com/@dtpennington
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The latest podcast feed searching 'Computers' on SermonAudio.
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humans+computers
Humans + Computers is a collaboration between Chinatown, NY based studios Human NYC and Sanctuary Computer.
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Start and Grow a Computer Business
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Junior infant maths Cover art photo provided by Ricardo Gomez Angel on Unsplash: https://unsplash.com/@ripato
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Nick Xander Harris Nathan Alister
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Podcast by Elementary Computer
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Technology And Life
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We're increasingly dependent on technology. Our business and personal lives rely on it, but as you've probably noticed, it's unreliable.They promise it'll get better, but it usually gets worse. Our computers are slow, so we end up squinting at smartphones. We live in constant fear that something's going to happen to our personal data. So we're scared into paying for fake protection that proves useless when disaster strikes. The jokers we pay to fix our stuff have no clue what they're doing, ...
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Radio show about the life of computer mane, Nakita. I cover every thing form sports, life, politics and the world.
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Podcast regarding my business and posting solutions for your IT queries www.kris-computers.co.uk
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Maths Junior infants Cover art photo provided by Fancycrave on Unsplash: https://unsplash.com/@fancycrave
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WW Computer Repair's Official Podcast.
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A podcast about computers and computer programs and why.
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Luchtig, laagdrempelig, leuk en informatief. Dat is de Computer Idee Podcast. Wil je in begrijpelijk Nederlands op de hoogte blijven van de nieuwste ontwikkelingen en mogelijkheden binnen de digitale samenleving, dan is deze podcast echt iets voor jou!
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Welcome to I Love Computering, where I share lessons I learned from doing things on computers. Cover art photo provided by Rachel Moenning on Unsplash: https://unsplash.com/@racheldeanne
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Hi, join me for a bit of fun to talk and stuff 😂
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A tidal wave of computer vision innovation is quickly having an impact on everyone's lives, but not everyone has the time to sit down and read through a bunch of news articles and learn what it means for them. In Computer Vision Decoded, we sit down with Jared Heinly, the Chief Scientist at EveryPoint, to discuss topics in today’s quickly evolving world of computer vision and decode what they mean for you. If you want to be sure you understand everything happening in the world of computer vi ...
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Listen to me argue with a computer and maybe some fun stuff too.
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The podcast is a school project about the use of computers versus paper. Cover art photo provided by Robert Katzki on Unsplash: https://unsplash.com/@ro_ka
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Straight to Video: From Rodney King to Sora w/ Sam Gregory
1:00:15
1:00:15
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1:00:15Seeing is believing. Right? But what happens when we lose trust in the reproductive media put in front of us? More like this: The Toxic Relationship Between AI and Journalism w/ Nic Dawes We talked to a global expert and leading voice on this issue for the past 20 years, Sam Gregory to get his take. We started way back in 1992 when Rodney King was …
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The Age of Smiles Ft. Ed Zitron
1:08:36
1:08:36
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1:08:36In the midst of a slew of Epstein dumps, Ed Zitron released an interesting article about Open AI that got lost in the noise regarding some, let's say, financial irregularities he believes are a possible sign of the bubble beginning to burst. Follow Ed at [email protected] által
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The Personal Computer Show - 11.12.25
55:00
55:00
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55:00In the News Comcast and Spectrum Struggle with Cord Cutting AI-Powered Browsers: The Next Frontier of Web Surfing Google is Planning to Put AI Datacenters into Orbit Not Enough Electricity to Power all the AI GPUs The Structure of an AI Datacenter Radio Signal from 3i/Atlas Ends the Debate About Its Nature ITPro Series with Benjamin Rockwell Why Sh…
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#382 - Chatbox: AI-gevaar, met Lode Lauwaert
29:36
29:36
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29:36Techniekfilosoof Lode Lauwaert is opnieuw te gast. Hij vertelt over de negatieve kanten van AI waar we nu nog te weinig stil bij staan.Welkom in Computer Club, een podcast door Frederik 'Freddy' De Bosschere & Thomas 'Smollie' Smolders. Met dank aan Sebastiaan Van den Branden & Toon De Pauw voor de technische hulp. Wekelijks bespreken we de actuali…
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Closing Remarks (godotfest2025)
10:29
10:29
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10:29As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
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477: Romance an Alien
2:12:29
2:12:29
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2:12:29Workers affected by Rockstar layoffs protest outside offices in London and Edinburgh, GTA 6 has been delayed again to the end of 2026, cloud streaming officially arrives on PlayStation Portal, Halo Infinite development finishes, and Bioware moves to reassure fans that a new Mass Effect is definitely still in development. Also: hacking Alarmos, Hade…
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#144 Valve Steam Machine 2.0, Anno 117 und der 7500X3D
52:45
52:45
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52:45mit Fabian und Jan Steam Machine: Valve kündigt stationäre Gaming-Konsole mit SteamOS anhttps://www.computerbase.de/news/gaming/steam-machine-valve-kuendigt-stationaere-gaming-konsole-mit-steamos-an.95026/ Do-it-Yourself-Anleitung: Valves neue Steam-Machine-Konsole selber bauehttps://www.computerbase.de/artikel/gaming/neue-steam-machine-selber-baue…
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Preview: The Aesthetics of Despair Ft. Noumena
23:36
23:36
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23:36Caleb's friend, former spaces collaborator, and KTC discord mod Corby aka Noumena joins us for a wild ride through the world of r/kitchencels. This episode will be much improved with a visual guide, which can be found here: https://docs.google.com/document/d/13teJqhkWba2ej2LWv4l-w-6O-QLXpZhp4pfoZXnGLs0/edit?usp=sharing To see more of Corby's slop m…
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The Valley Current®: Will Trump/Xi Recreate China/US Harmony?
35:53
35:53
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35:53*]:pointer-events-auto scroll-mt-[calc(var(--header-height)+min(200px,max(70px,20svh)))]" dir="auto" tabindex="-1" data-turn-id= "request-WEB:15865f9e-a9a4-42f4-ad7d-82b557ce1de4-3" data-testid= "conversation-turn-8" data-scroll-anchor="false" data-turn= "assistant"> Can two of the world's most unpredictable leaders find common ground? Can Donald T…
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Closing Remarks (godotfest2025)
10:29
10:29
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10:29As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
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1
Closing Remarks (godotfest2025)
10:29
10:29
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10:29As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
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1
Closing Remarks (godotfest2025)
10:29
10:29
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10:29As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
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1
Fireside Chat – Godot’s Next Milestones (godotfest2025)
45:57
45:57
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45:57Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
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1
Fireside Chat – Godot’s Next Milestones (godotfest2025)
45:57
45:57
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45:57Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
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1
Fireside Chat – Godot’s Next Milestones (godotfest2025)
45:57
45:57
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45:57Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
…
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1
Fireside Chat – Godot’s Next Milestones (godotfest2025)
45:57
45:57
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45:57Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
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1
Unlocking Godot’s Superpower: Productivity (godotfest2025)
53:10
53:10
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53:10While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
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1
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
39:54
39:54
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39:54Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
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1
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
39:54
39:54
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39:54Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
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1
Unlocking Godot’s Superpower: Productivity (godotfest2025)
53:10
53:10
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53:10While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
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continue reading
1
Unlocking Godot’s Superpower: Productivity (godotfest2025)
53:10
53:10
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53:10While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
…
continue reading
1
Unlocking Godot’s Superpower: Productivity (godotfest2025)
53:10
53:10
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Tetszik
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53:10While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
…
continue reading
1
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
39:54
39:54
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Lejátszás később
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Kedvelt
39:54Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
…
continue reading
1
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
39:54
39:54
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39:54Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
…
continue reading
1
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
29:42
29:42
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29:42Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
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1
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
29:42
29:42
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29:42Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
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1
Mobilizing Godot (godotfest2025)
25:17
25:17
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25:17Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
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1
Mobilizing Godot (godotfest2025)
25:17
25:17
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25:17Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
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1
Mobilizing Godot (godotfest2025)
25:17
25:17
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25:17Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
…
continue reading
1
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
29:42
29:42
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
29:42Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
…
continue reading
1
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
29:42
29:42
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
29:42Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
…
continue reading
1
Mobilizing Godot (godotfest2025)
25:17
25:17
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Lejátszás később
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Kedvelt
25:17Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
…
continue reading
1
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
50:34
50:34
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50:34The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
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1
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
50:34
50:34
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50:34The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
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1
Making Audio for a Godot Project in FMOD (godotfest2025)
51:52
51:52
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
51:52As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
…
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1
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
50:34
50:34
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Tetszik
Kedvelt
50:34The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
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1
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
50:34
50:34
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:34The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
…
continue reading
1
Making Audio for a Godot Project in FMOD (godotfest2025)
51:52
51:52
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
51:52As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
…
continue reading
1
Making Audio for a Godot Project in FMOD (godotfest2025)
51:52
51:52
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
51:52As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
…
continue reading
1
Making Audio for a Godot Project in FMOD (godotfest2025)
51:52
51:52
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
51:52As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
…
continue reading
1
Tilemaps (godotfest2025)
48:48
48:48
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Lejátszás később
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Tetszik
Kedvelt
48:48This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
…
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1
Tilemaps (godotfest2025)
48:48
48:48
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
48:48This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
…
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1
Tilemaps (godotfest2025)
48:48
48:48
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
48:48This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
…
continue reading
1
Tilemaps (godotfest2025)
48:48
48:48
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
48:48This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
…
continue reading
1
Raytracing is simple for 2D games! (godotfest2025)
50:27
50:27
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Lejátszás később
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Kedvelt
50:272D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
…
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1
Raytracing is simple for 2D games! (godotfest2025)
50:27
50:27
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:272D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
…
continue reading
1
Raytracing is simple for 2D games! (godotfest2025)
50:27
50:27
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:272D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
…
continue reading
1
Raytracing is simple for 2D games! (godotfest2025)
50:27
50:27
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:272D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
…
continue reading
1
One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)
26:00
26:00
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26:00Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
…
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1
One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)
26:00
26:00
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
26:00Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
…
continue reading