Richard Pullman nyilvános
[search 0]
Több
Download the App!
show episodes
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
  continue reading
 
Loading …
show series
 
Visit https://notepadanon.wixsite.com/sprugworkshop to see Notepadanon's website and projects! Richard Pullman and the mysterious Notepadanon sit down for a riveting chat about Notepad's various projects. As it turns out, he's been a very busy boy! We touch on: GURPS vs. laser-focused games Trolling and meme games vs. sensitive but educational game…
  continue reading
 
Wow, another war game! Richard Pullman chats with MagicJuggler, a staple /gdg/ character who has one of the most interesting and exciting core ideas I've seen yet for a tabletop wargame. He has also mastered the art of finding technical issues with game rules, so he's a valuable commodity in the land of indie devs. Enjoy the episode!…
  continue reading
 
Lovely! Best friend Richard Pullman talks game design with Oswald and they get neck deep into the psychology of play, and the challenges of creating an awesome RPG campaign. Turns out it's pretty sophisticated stuff! After this conversation, Oswald definitely got on the list of designers I like to listen to for problem solving. He may be an oldscho…
  continue reading
 
Part 2 of 2. This time Richard Pullman and best friend SSB get into... 10,000 sided dice Rolling for nipple size White supremacy as a setting Gender swapping elves Rules Bullies VS. Rules Lawyers Designing for minmaxers ...And a lot more. Yeah. We're going all over the map in this one, but we always bring it back home. Lots to learn from this man. …
  continue reading
 
Your best friend Richard Pullman returns with a new friend and a whole new set of questions. We're delving into his Fallout RPG system/hack, which seeks to improve and correct on previous attempts at capturing the Fallout glory. This includes: How to make use of the d100 in a meaningful way How to handle crazy character creation ideas Creating for …
  continue reading
 
What could be better than getting to know not one, but TWO new designers in the cozy company of Thade and Molly for four informative, pleasant hours? The answer: making sure both of the new designers are Australian! Of all the roundtables we've done, this one is probably the most orderly and on-track from start to finish. I think you'll be able to …
  continue reading
 
The man, the myth, the legend. SSB is a veteran indie dev obsessed with guns and good design, but there's a lot more to his system than you might guess. This is what makes it so interesting to dig in to the methods and evolution of his epic modern combat system. We discuss writing a book in Open Office vs. Lyx, the mentality needed to survive messa…
  continue reading
 
In this fantastic episode Richard Pullman and James Desborough -- also known as "Grim" -- walk through a crazy career, an aimless industry, and the need for bravery in creativity. Grim has more experience than anyone I know working for big companies, but also a raft of original games and content that push the limits of what you can explore in table…
  continue reading
 
Game design is about catering to players through content and structure... and so is being a Game Master. In this episode Richard Pullman and GM Dave (The Man Behind the Screen) sit down to have a casual chat about his history and interest in game design, roleplaying, the psychology of RPG mechanics, and his plan to release system-agnostic adventure…
  continue reading
 
Boy-oh-boy! This is a strange one. Richard Pullman joins the uber nerd duo of Thade and his wife Molly to discuss their "game". But is it really a game, or just the world's most elaborate mnemonic device? You'll see. It's not for sale, it's not for you, and it's not afraid to push the limits of what can be simulated in a tabletop RPG, so get ready …
  continue reading
 
Richard Pullman goes in depth with best friend Ulysses regarding his dieselpunk RPG where shotguns, mutations, and how to learn from the evolution of D&D. We also talk about... The value of fully-fleshed out settings How to create schedules for yourself Developing new ideas after a playtest Creating examples in your rules to help people How a "Fore…
  continue reading
 
Richard Pullman talks with Syntarsus about his clever Pokémon RPG. We also touch on... A good system tells you how to do things, a bad system tells you what you can do. The benefits of a complex RPG system. How oldschool RPGs can create more memorable and emergent stories than new school games trying to structure an epic story. Why GURPS might unir…
  continue reading
 
Imgur link to the images referenced in the discussion: https://imgur.com/a/pDP97 CORNERED WOLF LINK: https://www.wargamevault.com/product/238267/Cornered-Wolf-Chechen-Wars In this episode Richard Pullman talks to Tom Jensen of Ostfront Publishing about his projects and design process. It was an honor and pleasure to hear what he had to say, and I'm…
  continue reading
 
Richard Pullman talks to his best friend Jon Fox about the trials and triumphs of developing Ordinary World, his self-described RPG toolbox. Jon and I get into the value of community, vision, and knowing how much weight to give the feedback you get. I think a lot of indie developers will relate with Mr. Fox.…
  continue reading
 
Best friend of game designers, Richard Pullman, talks to Artificer about the core concept of his upcoming narrative-mechanic RPG Misfortune. We also get into design philosophy and the challenges of trying to communicate with other designers. You'll find out the value of a place like /gdg/, where the masters of the universe reside.LINKS: Here's that…
  continue reading
 
Loading …

Gyors referencia kézikönyv