Making a living with Instagram as a Digital Artist.
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Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!
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Chris Lucian and Austin Chadwick discuss all things agile and product development from a mob programming perspective.
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Are we ready for the future of work? 1Huddle’s original podcast series tackles all things jobs, innovation, and future of work. Hear from CEOs, coaches, educators, elected officials, entrepreneurs, and startups as they share their experiences, perspective, and advice for today's workforce. Ready to get to work?
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Goal-Centricity and Beyond Test First with Kyle Griffin Aretae
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In this exciting episode of the Mob Mentality Show, we are joined by Kyle Griffin Aretae to dive deep into the nuances of Test-Driven Development (TDD) and the crucial concept of "Goal-Centricity" in Agile practices. Kyle breaks down why TDD is so much more than just "test first" and challenges common misconceptions about this widely used developme…
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Travis Windleharth on foundry10
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Travis Windleharth on foundry10 In this episode of Experience Points, Dave Eng chats with Travis Windleharth from foundry10 about games-based learning. Travis, with a background in science education, museology, and information science, focuses on how games shape youth's understanding of STEM concepts. Foundry10, co-founded by Gabe Newell, is explor…
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From Code to Culture: Chesterton’s Fence vs. Five Monkeys Experiment
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In this episode of the Mob Mentality Show, we explore the profound concept of "Chesterton’s Fence" and how it applies to software development and organizational culture. Chesterton’s Fence refers to the idea that before removing or changing a rule, tradition, or practice, one must first understand why it was put in place. We dive into this principl…
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#135: Eric Kapitulik — Author of "The Program: Lessons from Elite Military Units" on Developing High Performance Teams
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One major trait for many great leaders is the ability to not just persevere through hard times, but create an opportunity during challenging times. Eric Kapitulik really, really knows something about that. A graduate of the United States Naval Academy, where he was a four year varsity player in D1 Lacrosse, he then went on to serve in the United St…
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Is All CD/CD Pipeline Code Instant Legacy Code?
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In this Mob Mentality Show episode, Chris Lucian and Austin Chadwick dive into the complexities of modern CI/CD (Continuous Integration / Continuous Delivery) pipeline code and IaC (Infrastructure as Code), exploring why these critical components of software delivery often exhibit the same problematic attributes as classic Legacy Code. Drawing insp…
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What are Progression Systems in Games?
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What are Progression Systems in Games? On today’s episode, we’ll answer the question: What are progression systems in games? One of the most becoming aspects of games is our ability to interact, change, and progress with them. We can progress as individual players; progress against opponents; and progress against the game itself. The formal element…
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The Dark Side of Metrics: Goodhart’s Law, Cobra Effect, and the Metrics That Damage Teams
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In this episode of the Mob Mentality Show, we explore the unintended consequences and pitfalls of relying too heavily on metrics with a dive into Goodhart’s Law. If you’ve ever wondered why well-intentioned measurements can backfire and cause harmful behaviors in software development, leadership, and beyond, then this episode is for you! **What is …
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How Mob Programming Dissolves the Ego to Boost Team Function: A Conversation with Michael K Sahota
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In this insightful episode of the Mob Mentality Show, we sit down with Michael K Sahota to dive deep into the transformative power of **Mob Programming** and **Pair Programming** in dissolving the ego and enhancing team dynamics. Michael shares his unique perspective on how mobbing/pairing can lead to profound psychological shifts, ultimately boost…
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Michele Haiken on Gamify Literacy
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Michele Haiken on Gamify Literacy In this episode of "Experience Points" by University XP, host Dave Eng interviews Dr. Michele Haiken, an experienced literacy educator, and middle school English teacher, discusses her journey into gamification for teaching literacy. She shares how an educational conference sparked her interest and how students, es…
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The Nuances behind SRP, YAGNI, DRY, and #NoEstimates with Dave Copeland
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In this episode of the Mob Mentality Show, we are excited to have Dave Copeland share his experiences in the world of agile development, focusing on the critical nuances behind well-known principles such as SRP (Single Responsibility Principle), YAGNI (You Aren’t Gonna Need It), DRY (Don’t Repeat Yourself), and the often-debated #NoEstimates approa…
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Impact of Teaming from a Management Perspective with Rickard Westman
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In this episode of the Mob Mentality Show, we explore the profound impact of mob programming from a management perspective with our special guest, Rickard Westman. With a diverse background in sports and news software products, Rickard transitioned from a traditional solo work environment to embracing mobbing—a journey that radically transformed ho…
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AP Table Talk: Mega Topic: Hidden Information
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AP Table Talk: Mega Topic: Hidden Information In this episode of AP Table Talk, the hosts Brian and Dave Eng explore the “mega topic” of hidden information in games. They explore hidden role games and games with hidden information, discussing examples like Battlestar Galactica and Scotland Yard. They touch on games such as Inside Job, Werewords, Du…
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Building Trust and Mastery: Matthew Philip on XP, Agile, and Psychological Safety in Higher Education
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It's back to school, everyone! Dive into a transformative journey of education with Matthew Philip, an experienced Organizational Refactorer and educator, as he shares his innovative approach to integrating XP (Extreme Programming) and Agile methodologies into the classroom. In this episode of the Mob Mentality Show, we explore how Matthew's dynami…
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Automated Quality Gateways and Cross Discipline Firmware Mobs with Cyrus Metcalf
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In this episode of the Mob Mentality Show, we explore the intricate landscape of **Automated Quality Gateways and Cross-Discipline Firmware Mobs** with our guest, Cyrus Metcalf. This conversation is rich with practical insights and actionable strategies for anyone engaged in software, firmware, or hardware development, particularly those interested…
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Sarah Le-Fevre on Play and Impactful Learning
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Sarah Le-Fevre on Play and Impactful Learning In this episode of "Experience Points" by University XP, host Dave Eng interviews Sarah Le-Fevre, a games-based learning professional with expertise in addressing complex organizational challenges and fostering ethical innovation. Le-Fevre uses tools like Lego Serious Play to create immersive learning e…
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The Behavior Framework with Doc Norton
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In this episode of the Mob Mentality Show, we explore the Behavior Framework with the insightful Doc Norton, traversing the foundational behaviors that drive successful software development teams. Drawing from years of experience and real-world examples, Doc shares the principles and practices that have consistently helped teams deliver software pr…
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Nothing in Tech Matters Except XP? A Hot Take
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In this episode of the Mob Mentality Show titled **"Nothing in Tech Matters Except XP? A Hot Take,"** We take on the controversial discussion of the ever-changing landscape of technology and the role of Extreme Programming (XP). Are industry "best practices" in languages, front-end frameworks, and meta-architecture mere trends destined to fade away…
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What is the Game State?
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What is the Game State? On today’s episode, we’ll answer the question: What is the Game State? Determining the “game state” is often one of the questions that designers and developers will ask themselves when determining how to take a design or iterate on the development of a game. The game’s state is important to understand from a design perspecti…
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Generate Organization-Wide Understanding with Cross Discipline Causal Loop Diagramming
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Come dive into the transformative world of Cross Discipline Causal Loop Diagramming on this episode of the Mob Mentality Show! Unveil the principles and practices behind generating organization-wide understanding and breaking down cross-functional misunderstandings that often lead to missed opportunities. **Key Highlights:** **1. The Cost of Misund…
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Crafting Lean Software: Dave Adsit on Small Batches and Short Lead Times
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Join us in this thoughtful episode of the Mob Mentality Show as we explore the world of Lean Software Development with Dave Adsit. Titled "Crafting Lean Software: Dave Adsit on Small Batches and Short Lead Times," this episode provides valuable insights for those looking to enhance their software development values and practices. Dave Adsit shares …
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Zack Hartzman on Teaching with Video Games
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Zack Hartzman on Teaching with Video Games In this episode of Experience Points by University XP, host Dave Eng chats with Zack Hartzman, a licensed secondary school teacher from New York City and the creator of Hey Listen Games. Zack shares his journey of integrating video games into the classroom and discusses the motivation behind Hey Listen Gam…
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#134: Corey Mintz — Freelance Food Reporter for The New York Times, Eater and more, Hospitality Operations Advisor, author of ‘The Next Supper: The End of Dining as we Know It’
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2024 is going to be remembered for a lot of things, one of them being that it was the year we finally moved past the COVID-19 Pandemic. Industries everywhere are claiming to ‘be back’ to pre-pandemic functions, with everything from return to office initiatives to the National Restaurant Association boasting that restaurants are back to 2019 rates o…
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Artie Gold on scope is your friend. The less you need to know at any given moment, the better.
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Join us on the Mob Mentality Show as we sit down with the insightful Artie Gold to explore the pivotal role of scope and cognitive load in coding. In "Artie Gold on Scope is Your Friend: The Less You Need to Know at Any Given Moment, the Better," we delve into practical strategies for enhancing productivity and code quality through smart scope mana…
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Sticky Mob Programming with Lennart Fridén
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In this compelling episode of the Mob Mentality Show, we dive deep into the art of Sticky Mob Programming with Lennart Fridén, who brings a wealth of knowledge from his decade-long journey coaching mob programming in Sweden. Whether you're a seasoned mob programmer or new to the concept, this episode is packed with actionable insights and real-worl…
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AP Table Talk: Trick-Taking Ladder Climbing
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AP Table Talk: Trick-Taking Ladder Climbing In this episode of AP Table Talk, the hosts Brian and Dave Eng explore the enduring appeal of trick-taking and ladder climbing games. They reminisce about classic games like Hearts and Euchre, delving into lesser-known variants such as Nine Five Two, where players aim for different trick objectives. The c…
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Michele Sollecito on Systems Thinking: Seeing the Interactions Beyond the Parts
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Discover a transformative conversation on systems thinking with our special guest, Michele Sollecito, in this episode of the Mob Mentality Show. In "Michele Sollecito on Systems Thinking: Seeing the Interactions Beyond the Parts," Michele shares valuable insights and practical examples that will revolutionize your approach to system optimization an…
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Exploring Collaborative Programming with Tuple’s Eli Goodman
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Join us on this enlightening episode of the Mob Mentality Show as we dive deep into the world of collaborative programming with our special guest, Eli Goodman from Tuple. In this episode we explore the intricacies of mob programming, the innovative tools designed for enhanced teamwork, and the future of Tuple. ### Highlights from Our Discussion: **…
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What is Player Engagement?
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What is Player Engagement? On today’s episode, we’ll answer the question: What is Player Engagement? Games require that players interact with them. They require individuals to contribute; to change; and to augment the game according to their own will and agency. This encompasses player engagement and how they come to interact with games as well as …
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#133: Amy Edmondson — Novartis Professor of Leadership and Management at the Harvard Business School, author of “Right Kind of Wrong: The Science of Failing Well”
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For any long time listeners of the podcast, you know we are firm believers in failure being a positive thing. From D1 coaches to cutting edge researchers, great performers and leaders across the board understand the importance of allowing people to fail well. But, how exactly do you do that? Enter today’s guest Amy Edmondson, Novartis Professor of …
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"The Mob Moves Too Slow for Me"
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In this episode of the Mob Mentality Show, we dive into a challenge faced by many mobbers: the varying speeds of team members. Inspired by an X conversation in the community, we explore various possible experiments to run when someone in the ensemble says "The Mob Moves Too Slow for Me." 🔗 Join the Discussion: Link to Community Tweet: https://x.com…
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Mobbing in the Midst of Waterfalls
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Welcome to the Mob Mentality Show! In this episode, "Mobbing in the Midst of Waterfalls," we explore how mobbing can survive and even thrive when surrounded by traditional waterfall teams. Full of practical insights, this episode is especially helpful for those navigating diverse workflows. ### Topics Covered: **1. Mobbing in Lean/Agile vs. Waterfa…
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