Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
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Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
…
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Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
…
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Der Chaos Computer Club ist die größte europäische Hackervereinigung, und seit über 25 Jahren Vermittler im Spannungsfeld technischer und sozialer Entwicklungen.
…
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This feed contains all events from 33c3-sendezentrum as opus
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This feed contains all events from 38c3-meta as webm
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This feed contains all events from camp2023 as mp4
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1
Closing Remarks (godotfest2025)
10:29
10:29
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10:29As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
…
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1
Closing Remarks (godotfest2025)
10:29
10:29
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Kedvelt
10:29As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
…
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1
Closing Remarks (godotfest2025)
10:29
10:29
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Tetszik
Kedvelt
10:29As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
…
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1
Fireside Chat – Godot’s Next Milestones (godotfest2025)
45:57
45:57
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45:57Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
…
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1
Fireside Chat – Godot’s Next Milestones (godotfest2025)
45:57
45:57
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Tetszik
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45:57Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
…
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1
Fireside Chat – Godot’s Next Milestones (godotfest2025)
45:57
45:57
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Lejátszás később
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Tetszik
Kedvelt
45:57Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
…
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1
Unlocking Godot’s Superpower: Productivity (godotfest2025)
53:10
53:10
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53:10While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
…
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1
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
39:54
39:54
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39:54Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
…
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1
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
39:54
39:54
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Kedvelt
39:54Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
…
continue reading
1
Unlocking Godot’s Superpower: Productivity (godotfest2025)
53:10
53:10
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Lejátszás később
Listák
Tetszik
Kedvelt
53:10While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
…
continue reading
1
New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)
39:54
39:54
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
39:54Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
…
continue reading
1
Unlocking Godot’s Superpower: Productivity (godotfest2025)
53:10
53:10
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
53:10While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
…
continue reading
1
Mobilizing Godot (godotfest2025)
25:17
25:17
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Kedvelt
25:17Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
…
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1
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
29:42
29:42
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29:42Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
…
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1
Mobilizing Godot (godotfest2025)
25:17
25:17
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Tetszik
Kedvelt
25:17Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
…
continue reading
1
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
29:42
29:42
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
29:42Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
…
continue reading
1
Mobilizing Godot (godotfest2025)
25:17
25:17
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Lejátszás később
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Tetszik
Kedvelt
25:17Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
…
continue reading
1
Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
29:42
29:42
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
29:42Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
…
continue reading
1
Making Audio for a Godot Project in FMOD (godotfest2025)
51:52
51:52
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Kedvelt
51:52As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
…
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1
Making Audio for a Godot Project in FMOD (godotfest2025)
51:52
51:52
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Lejátszás később
Listák
Tetszik
Kedvelt
51:52As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
…
continue reading
1
Making Audio for a Godot Project in FMOD (godotfest2025)
51:52
51:52
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
51:52As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
…
continue reading
1
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
50:34
50:34
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Kedvelt
50:34The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
…
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1
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
50:34
50:34
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:34The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
…
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1
Keeper to Keepers: Adding Multiplayer to Dome Keeper (godotfest2025)
50:34
50:34
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:34The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
…
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1
Raytracing is simple for 2D games! (godotfest2025)
50:27
50:27
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Kedvelt
50:272D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
…
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1
Tilemaps (godotfest2025)
48:48
48:48
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48:48This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
…
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1
Tilemaps (godotfest2025)
48:48
48:48
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Kedvelt
48:48This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
…
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1
Tilemaps (godotfest2025)
48:48
48:48
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Tetszik
Kedvelt
48:48This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
…
continue reading
1
Raytracing is simple for 2D games! (godotfest2025)
50:27
50:27
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:272D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
…
continue reading
1
Raytracing is simple for 2D games! (godotfest2025)
50:27
50:27
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:272D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
…
continue reading
1
One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)
26:00
26:00
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Kedvelt
26:00Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
…
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1
Art Direction Crash Course (for non-artists) (godotfest2025)
26:26
26:26
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Kedvelt
26:26A talk aimed at non-artists that covers "how to art direct". We will cover basics like lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that will be helpful for programmers, gamedesigners and leveldesigners.Licensed to the public under…
…
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1
Art Direction Crash Course (for non-artists) (godotfest2025)
26:26
26:26
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Lejátszás később
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Tetszik
Kedvelt
26:26A talk aimed at non-artists that covers "how to art direct". We will cover basics like lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that will be helpful for programmers, gamedesigners and leveldesigners.Licensed to the public under…
…
continue reading
1
One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)
26:00
26:00
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
26:00Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
…
continue reading
1
One Does Not Simply Ship Web Games with Godot (Yet) (godotfest2025)
26:00
26:00
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
26:00Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
…
continue reading
1
Art Direction Crash Course (for non-artists) (godotfest2025)
26:26
26:26
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
26:26A talk aimed at non-artists that covers "how to art direct". We will cover basics like lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that will be helpful for programmers, gamedesigners and leveldesigners.Licensed to the public under…
…
continue reading
1
Shipping Godot: From Build to Player (godotfest2025)
51:48
51:48
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Tetszik
Kedvelt
51:48Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project. We’ll talk about assessing platform fit, what “ready for console” really looks like, how challenging different routes can be, …
…
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1
Shipping Godot: From Build to Player (godotfest2025)
51:48
51:48
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Tetszik
Kedvelt
51:48Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project. We’ll talk about assessing platform fit, what “ready for console” really looks like, how challenging different routes can be, …
…
continue reading
1
Making of Cards in Fogpiercer (godotfest2025)
52:05
52:05
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Kedvelt
52:05We put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information that is then also communicated to the player. In the talk I'll show how we went about implementing both 2D and 3D versions of the cards.There's a lot to consider with cards in games, in a way they're a bit like buttons, buttons with …
…
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1
Making of Cards in Fogpiercer (godotfest2025)
52:05
52:05
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Lejátszás később
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Tetszik
Kedvelt
52:05We put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information that is then also communicated to the player. In the talk I'll show how we went about implementing both 2D and 3D versions of the cards.There's a lot to consider with cards in games, in a way they're a bit like buttons, buttons with …
…
continue reading
1
Making of Cards in Fogpiercer (godotfest2025)
52:05
52:05
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
52:05We put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information that is then also communicated to the player. In the talk I'll show how we went about implementing both 2D and 3D versions of the cards.There's a lot to consider with cards in games, in a way they're a bit like buttons, buttons with …
…
continue reading
1
Shipping Godot: From Build to Player (godotfest2025)
51:48
51:48
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
51:48Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project. We’ll talk about assessing platform fit, what “ready for console” really looks like, how challenging different routes can be, …
…
continue reading
1
GdUnit4 live demo + technical overview (godotfest2025)
31:01
31:01
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31:01See how professional testing fits naturally into Godot. In this fast‑paced live demo, Mike Schulze (creator of GdUnit4) writes and runs tests for gameplay logic and scenes, showcasing fluent assertions, scene runners, and tight editor integration - so you can iterate faster with confidence.You’ll learn practical patterns for keeping projects shippa…
…
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1
Building Starfinder: Professional Godot at Scale (godotfest2025)
50:33
50:33
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Kedvelt
50:33As Godot gains traction in game development, a critical question remains: can it handle professional, large-scale production? This talk presents a case study from [Epictellers](https://www.epictellers.com/), where 30 developers are building Starfinder - a full-scale RPG. We examine the practical realities of pushing Godot beyond its traditional ind…
…
continue reading
1
GdUnit4 live demo + technical overview (godotfest2025)
31:01
31:01
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
31:01See how professional testing fits naturally into Godot. In this fast‑paced live demo, Mike Schulze (creator of GdUnit4) writes and runs tests for gameplay logic and scenes, showcasing fluent assertions, scene runners, and tight editor integration - so you can iterate faster with confidence.You’ll learn practical patterns for keeping projects shippa…
…
continue reading
1
GdUnit4 live demo + technical overview (godotfest2025)
31:01
31:01
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
31:01See how professional testing fits naturally into Godot. In this fast‑paced live demo, Mike Schulze (creator of GdUnit4) writes and runs tests for gameplay logic and scenes, showcasing fluent assertions, scene runners, and tight editor integration - so you can iterate faster with confidence.You’ll learn practical patterns for keeping projects shippa…
…
continue reading
1
Building Starfinder: Professional Godot at Scale (godotfest2025)
50:33
50:33
Lejátszás később
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Listák
Tetszik
Kedvelt
50:33As Godot gains traction in game development, a critical question remains: can it handle professional, large-scale production? This talk presents a case study from [Epictellers](https://www.epictellers.com/), where 30 developers are building Starfinder - a full-scale RPG. We examine the practical realities of pushing Godot beyond its traditional ind…
…
continue reading
1
Building Starfinder: Professional Godot at Scale (godotfest2025)
50:33
50:33
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
50:33As Godot gains traction in game development, a critical question remains: can it handle professional, large-scale production? This talk presents a case study from [Epictellers](https://www.epictellers.com/), where 30 developers are building Starfinder - a full-scale RPG. We examine the practical realities of pushing Godot beyond its traditional ind…
…
continue reading
1
Putting Players First (godotfest2025)
22:36
22:36
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22:36This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental …
…
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1
Putting Players First (godotfest2025)
22:36
22:36
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Tetszik
Kedvelt
22:36This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental …
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