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A tartalmat a FearTheBoot.com biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a FearTheBoot.com vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
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The Agile Brand with Greg Kihlström®


1 #644: AI-augmented human recommendations for retail customers with Noah Zamansky, Stitch Fix 27:12
We are here at eTail Palm Springs and seeing and hearing the latest and greatest in e-commerce and retail. Question: Do you need to choose between AI and human recommendations as a customer? Why not have both? After all, don’t each have their strengths? AI in the retail experience is all the rage these days, but today I’m talking with someone from a brand that has been incorporating AI-personalized experiences and shopping combined with expert human recommendations for over 14 years, and continues to innovate today. Today we’re going to talk about how AI-based personalization plus human creativity and input makes an amazing customer experience at Stitch Fix. To help me discuss this topic, I’d like to welcome Noah Zamansky, Vice President of Product and Client Experience at Stitch Fix. About Noah Zamansky Noah Zamansky serves as the Vice President of Product and Client Experience at Stitch Fix, where he leads cross-functional teams spanning Product, Design, Engineering, Algorithms, and Platform Development. A seasoned leader, Noah has a proven track record of shaping product vision and strategy, designing exceptional user experiences, and spearheading the launch of new business ventures. Before joining Stitch Fix, Noah held the role of Senior Director of Product Management at eBay, overseeing Fashion and Vertical Experiences. Resources Stitch Fix: https://www.stitchfix.com eTail Palm Springs: https://etailwest.wbresearch.com/ Connect with Greg on LinkedIn: https://www.linkedin.com/in/gregkihlstrom Listen to The Agile Brand without the ads. Learn more here: https://bit.ly/3ymf7hd Don't miss a thing: get the latest episodes, sign up for our newsletter and more: https://www.theagilebrand.show Check out The Agile Brand Guide website with articles, insights, and Martechipedia, the wiki for marketing technology: https://www.agilebrandguide.com The Agile Brand podcast is brought to you by TEKsystems. Learn more here: https://www.teksystems.com/versionnextnow The Agile Brand is produced by Missing Link—a Latina-owned strategy-driven, creatively fueled production co-op. From ideation to creation, they craft human connections through intelligent, engaging and informative content. https://www.missinglink.company…
Fear the Boot
Mind megjelölése nem lejátszottként
Manage series 2797121
A tartalmat a FearTheBoot.com biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a FearTheBoot.com vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.
…
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797 epizódok
Mind megjelölése nem lejátszottként
Manage series 2797121
A tartalmat a FearTheBoot.com biztosítja. Az összes podcast-tartalmat, beleértve az epizódokat, grafikákat és podcast-leírásokat, közvetlenül a FearTheBoot.com vagy a podcast platform partnere tölti fel és biztosítja. Ha úgy gondolja, hogy valaki az Ön engedélye nélkül használja fel a szerzői joggal védett művét, kövesse az itt leírt folyamatot https://hu.player.fm/legal.
Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.
…
continue reading
797 epizódok
Minden epizód
×* (0:24) A joke to an AI becomes a show topic. * (2:48) Characters born in a cursed forest, without sunlight. * (7:48) Characters who compulsively collect…feathers…? * (13:18) Characters who accidentally caused a rebellion. * (19:29) Characters with an unusual knowledge of fungi. * (25:03) Characters who cannot stand the sight of open water. Hosts: Dan, Julia, Mary, Wayne…
* (0:29) Switching to a bucket list of what we want to play. * (1:30) Wayne wants to play Dresden Files. * (4:13) Dan still wants to play an Injustice game. * (6:11) Mary wants to play a necromancer. * (9:05) Doug wants to play Stargate (or something like it). * (10:18) Wayne wants a settlement building game. Rebuild 3 demands FTB-9000 compliance! * (14:38) Dan wants to play ourselves. The End of the World . * (18:08) Mary wants to play multiple characters. * (22:25) Doug wants to play Greek mythology. * (26:00) Wayne wants to play a Sliders game with plenty of alternate history. * (28:50) Dan wants to play Battletech (plus Mechwarrior). * (30:17) Mary wants to play a group of paladins (with strong nods to David Eddings’ The Elenium ). * (35:37) Doug wants to play assistants to Cold War spies. Hosts: Dan, Doug, Mary, Wayne…
* (0:29) The bucket list of games we want to run. * (1:31) Doug’s long-term campaign. * (3:10) Wayne’s Fallout : St. Louis game. * (7:03) Dan’s Battletech: Silver Scorpions game. A Fabian war . * (9:37) Mary’s Castle Ravenloft / Curse of Strahd game. * (12:41) Doug’s western game. * (14:58) Wayne’s campaign based on The Quiet Year . Decuma and Home . * (18:57) Dan’s Hunter game. Dayshift , watchable on Netflix. Judgment: Apocalypse Survival Simulation . * (22:39) Mary’s Mummy game. Spirit of the Century . * (25:40) Doug’s Midgard campaign. * (26:51) Whatever Wayne backed last on Kickstarter. Right now, that’s Planet of the Apes . * (29:47) Dan’s Battletech: Solaris VII game. * (33:36) Mary’s Oregon Trail (with dragons). Hosts: Dan, Doug, Mary, Wayne…
* (0:30) An old Apple //c computer and early computer RPGs. * (4:16) Transitioning from video games into tabletop RPGs. * (9:44) The expectations players bring from a video game to pen-and-paper games. * (12:41) The tyranny of choice brought on by a lack of a character-driven path. * (18:05) A lack of clear and connected outcomes. * (19:50) Mixing new and veteran players. * (26:13) Expanding intra-party roleplaying. * (28:39) Asking why someone wanted to make the jump. * (35:06) Trying to translate one medium into another. Hosts: Caleb, Dan, Doug, Mary…
* (0:29) What is your goal for the first session of a game? * (2:10) Who are these characters really ? * (6:08) When who you wanted to be isn’t who you became. * (11:34) A buffet of NPCs. * (16:14) Keeping the first session low pressure and shorter length. * (20:33) The social leader of the group. * (25:30) The flexibility in session one. Using the first game as a test of session zero. * (33:43) Testing the waters as the Game Master. * (37:09) Using rules and rolls a bit more than you otherwise would. Hosts: Dan, Doug, Mary, Wayne…
* (0:23) Prompts and prepositions. The clockwork circus is coming to town! * (1:40) Wayne’s circus in space. * (4:13) Mary’s circus on the frontier. * (7:53) Doug’s carnival of nightmares. * (8:41) Dan’s carnival of hope. * (13:10) Celestial crystals that grant power. * (14:05) Mary’s crystal preppers. * (16:08) Dan’s crystal entanglement. * (19:45) Wayne’s crystal invasion. * (24:57) Doug’s crystal gift. * (27:05) A whole lot of tests, quandaries, and Faustian deals. Hosts: Dan, Doug, Mary, Wayne…
* (0:29) Fear the Con has funded and the sign-up site is live ! We hope to see you Thursday, June 20th to Saturday, June 22nd. * (1:58) Getting back to what you love, inspired by Ray Bradbury’s Zen in the Art of Writing . * (5:16) The tyranny of compromise. * (9:54) Wanting the GM to build the world instead of “yes-and” player input. * (15:43) Why Wayne discarded some ideas he was excited about. * (19:06) The passion for sharing stories. * (22:06) Watching players engage with obstacles and NPCs. * (26:06) Hopeful or despondent? Hosts: Dan, Doug, Mary, Wayne…
* (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems. * (7:14) Session Zero can help…or maybe not. * (10:29) There’s always someone bigger, and maybe your allies lack what you need. * (14:42) What if the characters are the backup? Or maybe they’re starting to get a reputation. * (17:41) Not letting it become a chip on the GM’s shoulder. Players that hamstring themselves. * (23:45) The assistance not being what the players expected. * (27:54) Falling back to the mature answer. Hosts: Dan, Doug, Mary, Wayne…
* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a hobby, off-topic skill, or development path. Keeping your character in continuity. * (23:11) Practicing a character. * (29:43) Developing your idea in other creative media, but consider leaving a gap before the game begins. * (35:35) The last few days of the Fear the Con 2024 Kickstarter ! Hosts: Dan, Doug, Mary, Wayne…
Today’s ingredient: The dead are consuming the living. Why and how? Let’s find out! Fear the Con 2024’s Kickstarter can be found here . Hosts: Dan, Doug, Mary, Wayne
* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo . * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) Digital storage and organization. The wonder of CTRL-F. * (25:21) Minimalization of the gaming experience. * (30:01) Dodging some issues by allowing only one person to have technology. The visual obstruction created by laptops and such. * (41:01) Getting digital audio to work for you. * (45:00) Balancing it all out. Advantages, disadvantages, familiarity, and the passage of time. Hosts: Caleb, Dan, Mary, Wayne…
I decided to skip over the Iron GM and go for a Tungsten GM. The ingredient? All broadcasts cease because something won’t let them get through. What’s the game plot? Also, the Fear the Con 2024 Kickstarter is now live here ! Hosts: Dan, Doug, Mary, Wayne
* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. * (15:59) The time spent digging up the right asset on-the-spot. * (20:52) The physical space taken up by technology. Playing “follow the leader” at a subconscious level. Hosts: Dan, Doug, Mary, Wayne…
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. * (18:12) How to run a school (everyone go play Persona 5). * (24:48) Create a wide variety of NPCs and give them their own lives. * (30:38) Keeping the party together, even if it doesn’t quite make sense. * (31:57) PC-specific NPCs, so you know the players are bought it. Hosts: Dan, Mary, Wayne…
* (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing The Quiet Year on an airplane. * (32:57) The role of pragmatism. Why expand your horizons when no one lets you go there, anyway? * (38:43) There’s always going to be something wrong. * (41:09) A lesson learned from The Why Files . Hosts: Dan, Doug, Wayne…
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