Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
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Ludology 321 Once Upon A Puzzletale
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Sen and Erica interview Rita Orlov, the mind behind the enchanting and challenging Postcurious line of puzzle games, or puzzletales as she calls them. Find out more about how Rita conceptualizes, designs, and tests her games and what's so intriguing about them.
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Sen talks with the always awesome Omari Akil at Origins 2023. They talk about making games, making music, and making authenticity the goal for the next year.
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In her 10th installment, special guest host Sarah Shipp lends her insights into how thematic win condition not only drive play, but allow for better immersion.
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TTRPG Kids' host Steph Campbell joins us once again to drop knowledge about how to set up great encounters for your children or students. Whether those encounters are in a familiar system or a new one, whether they focus on combat or puzzles or social relationships, Steph gives great advice to set your kids up for success!…
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Ludology 320 Imitation is NOT the Best Form of Flattery
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In this episode, Sen and Erica speak with Laia Gonzales, one half of Wonderbow Games about their amazingly successful Kickstarter project, Kelp, and the unfortunate issues that arose because of said success. Laia talks about the illicit copies of Kelp that were being sold even before their campaign ended and the continuous struggle she experiences …
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In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wis…
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Ludology 319 How to Earn Your Badge
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This episode, Erica and Sen welcome David Mullich to the show. David is a game designer and educator who was involved with outlining the requirements for the Game Design Merit Badge for the Boy Scouts of America. We talk about all of the things a Scout must accomplish to earn this badge as well as David's long and storied career in making games.…
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Guest host Steph Campbell talks about how to include educational elements to TTRPG sessions for children in the classroom and at the dining room table in this installment of their TTRPG Kids series.
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Ludology 318 Like Fire and Water
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Erica and Sen welcome Asger Granerud to the podcast to talk about the design decisions behind the hit deckbuilder, Heat: Pedal to the Metal, Asger also discusses his new publishing partnership, Sidekick Games, and their mission to create generational games like their forthcoming title, Aqua.
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In this episode, special guest host, Sarah Shipp, talks about how gates restrict player agency and still manage to create interesting player decisions despite these constraints.
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Ludology 317 State of the Industry 2024
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Erica and Sen welcome the Podfather of Gaming, Stephen Buonocore. to the show for his annual update on what is currently impacting the tabletop gaming industry. Stephen talks about everything from post-lockdown fallout to AI use. Listen to see what he thinks about many of the pressing issues hobby gaming is facing. What are your thoughts?…
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In this installment of Steph Campbell's TTRPGKids, they discuss how to tailor-make a system for YOUR particular child, creating something custom that both you and your little gamer will enjoy!
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Ludology 316 Toy Included!
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Dave Chalker (co-designer of Restoration Game's Thunder Road) joins Erica and Sen to talk about toys, games, and toyetic games.
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In this installment of Thinking Beyond Mechanisms, Sarah Shipp discusses the concept of Decision Space and the five elements that comprise it: Logic, Strategy, Agency, Motivation, and Emotion.
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Ludology 315 Happy 2024
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Erica and Sen make some resolutions about game design and predictions about the tabletop industry to ring in the new year!
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In this episode of Pros and Cons Sen meets with Kristen Mott, who talks about how she recently broke into the industry, how she designs with her children as playtesters, and how she's explored non-traditional markets for publication. Recorded at Origins Game Fair in Columbus, OH in June 2023.
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Pros and Cons Ep 3
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Sen chats with Jordan Goddard about the growth of his family endeavor - Indy Toy Lab, a toy and game design studio with hobby roots that's aiming it's sights at the mass market. This podcast was recorded at Origins Game Fair in June of 2023 in Columbus, OH.
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In this second installment of talking to industry pros at gaming conventions, Sen chats with Tuesday Badell and Ben Begeal at Origins in Columbus, June 2023. We talk about design-centric conventions in general and the specific philosophy behind UnPub.
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Pros and Cons Ep 1
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In the Pros and Cons series, Sen interviews industry professionals live at game conventions around the world. In this first installment, Sen interviews Andy Kim - designer of The Spill from Smirk & Laughter Games - at Toronto's BreakoutCon in March 2023. Andy talks about The Spill, spas, and upcoming designs.…
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Steph brings their monthly dose of TTRPG advice to the table, this time extolling the benefits of playing roleplaying games with young children in the home or classroom.
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Ludology 314 What Games Mean to Calvin
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This week, Erica and Sen welcome writer, designer, and relucatant movie star Calvin Wong Tze Loon 黃子倫 to talk about his piece in "What Board Games Me To Me: Tales from the Tabletop," an anthology of short essays written by people from across the board game industry that was recently published by Aconyte Books. Join us as we find out more about the …
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Ludology EP 313 Welcome to the Social Club
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Erica and Sen speak with Ami Baio of Pink Tiger Games about her line of social communication games, how she makes them, and how she's able to find success outside of traditional markets for board games.
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In the 7th installment of this series, Steph covers their strategies for helping children cope with spells, tracking information and more, offering practical solutions so you, too, can game with your kiddos!
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Ludology 312 Fall Host Chat
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Sen and Erica ask each other questions collected from our Patreon supporters about the differences between designing a board game and an RPG, what working for a mass market game company is like, how we balance games, what we did to break into the industry, and more!
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In her segment, Thinking Beyond Mechanisms, Sarah Shipp talks about psychologist Steven Reiss' 16 Motivators or Human Needs in terms of game design and how considering these can help make a more engaging game.
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