A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
…
continue reading
This is a casual sit down conversation featuring an architect who provides an inside look into practice.
…
continue reading
Welcome to the AIAS Podcasts--your free downloadable broadcast of opinions, news and ideas from the American Institute of Architecture Students. This podcast series is geared for design students, professionals and those interested in discussions, opinions and ideas of architects and other design professionals who are at the vanguard of the profession. Since 1956, the American Institute of Architecture Students has been the official voice of students tin architecture. The association helps to ...
…
continue reading

1
Mysteries of Indiana Jones and the Great Circle with MachineGames
1:12:18
1:12:18
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:12:18Adam Orth chats with MachineGames' Jens Andersson and Axel Torvenius about their critically acclaimed title, Indiana Jones and the Great Circle. Together they discuss why they decided to make an Indiana Jones game in first person; the importance of introducing players to the Indiana Jones world by recreating the iconic opening scene from Raiders of…
…
continue reading

1
Becoming Yuffie in FINAL FANTASY VII REBIRTH with Actor Suzie Yeung
45:12
45:12
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
45:12Alexa Ray Correia chats with actor Suzie Yeung. Together they discuss how she got her start acting in games; her performance as Yuffie Kisaragi in the recent reboot of FINAL FANTASY VII; her extensive work in the anime industry; the process and differences in recording for animation versus games; how she prepared for her performance as Yuffie; and …
…
continue reading

1
Founder Ted Price Reflects on 30 Years of Insomniac Games and Retirement
1:23:20
1:23:20
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:23:20Trent Kusters chats with Insomniac Games' Ted Price. Ted recently announced his retirement from the games industry and received the 2025 AIAS Hall of Fame award at the 28th Annual D.I.C.E. Awards. In this conversation, Ted recalls his life in game development as the founder and president of Insomniac Games from key projects and career milestones to…
…
continue reading

1
[Sponsored] Chat with Xsolla's Berkley Egenes
36:17
36:17
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
36:17Xsolla is a leading global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch, and monetize their games globally and across multiple platforms. To learn mor…
…
continue reading

1
Astro Bot Director Nicolas Doucet
1:00:57
1:00:57
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:00:57Shuhei Yoshida chats with Team ASOBI Studio Director Nicolas Doucet. Together they discuss his journey in game development from his early days in QA to his move to work at Japan Studio; building Team ASOBI to work on the emerging technology within SIE; the origins and development of Astro Bot; and how they worked with publishers around the world to…
…
continue reading

1
Writing the Haunting Narrative of INDIKA with Dmitry Svetlow
49:53
49:53
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
49:53Alexa Ray Corriea chats with Odd Meter Studio Director, Dmitry Svetlow. Together they discuss the development of INDIKA including the origins and inspirations behind the haunting narrative; how they built the team and what it takes to be part of a small indie studio; their use of juxtaposition between dark and playful imagery; and balancing how muc…
…
continue reading

1
Tetris Creator, Alexey Pajitnov
1:12:35
1:12:35
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:12:35Adam Orth chats with Tetris creator Alexey Pajitnov. Together they discuss his early life with computing and how he first created Tetris; his ideas behind real-time versus turn-based puzzle design; ideas he scrapped from early development; distributing Tetris outside of the Soviet Union; his work on titles outside of Tetris and the pressure his fir…
…
continue reading

1
17 Year Development Journey with Caves of Qud
2:23:09
2:23:09
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
2:23:09Trent Kusters chats with Freehold Games' Brian Bucklew and Jason Grinbalt about their a science fantasy roguelike, Caves of Qud. Together they discuss the 17 year development journey to 1.0; developing the engine and systems that drive their game; their thoughts around modular design; balancing bespoke and procedural content; and the personal and p…
…
continue reading

1
Creating the Sound and Music for Eternal Strands with Audio Director, Aldo Sampaio
1:48:31
1:48:31
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:48:31Austin Wintory chats with Audio Director Aldo Sampaio, with whom he recently collaborated together with on the newly released Eternal Strands. They discuss Aldo's journey in game development including his work on the Assassin's Creed franchise; what he learned from working in AAA game development; how they came together at Yellow Brick Games to cre…
…
continue reading

1
Writing Comedy in Games with Thank Goodness You're Here
29:37
29:37
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
29:37Greg Rice chats with James Carbutt and Will Todd from Coal Supper. Together they discuss growing up in Yorkshire in Northern England, how they first got together and began developing games; what they learned from their early projects; the British influences behind Thank Goodness You're Here; and the intricacies of writing humor for video games. Thi…
…
continue reading

1
Balancing Procedural and Intimate Storytelling in Wildermyth
1:07:14
1:07:14
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:07:14Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for proce…
…
continue reading

1
The Real Life and Theater Inspirations of 1000xRESIST
1:09:50
1:09:50
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:09:50Alexa Ray Corriea chats with Remy Siu and Pinki Li from Sunset Visitor to talk about their D.I.C.E. Award nominated game, 1000xRESIST. Together they discuss how they met and transitioned from live performance to creating video games; the real life inspirations behind the narrative design; how desperation can lead to great choices; and how theater i…
…
continue reading

1
Writing for Call of Duty with Ashley Poprik and Chris Holzworth
1:17:01
1:17:01
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:17:01Alexa Ray Corriea chats with writers Ashley Poprik and Chris Holzworth. Together they discuss how they each started their careers and the titles they've worked on; the pressure of writing on a massively popular and long running franchise like Call of Duty; giving every developer the chance to be a storyteller; the differences between writing for si…
…
continue reading

1
The Haunting Audio of Hellblade with Ninja Theory's David Garcia
1:10:00
1:10:00
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:10:00Austin Wintory chats with David Garcia, Audio Director at Ninja Theory. Together they discuss his life growing up in Spain and studying music; his life as a composer and his musical work on games such as Rime; how he joined the sound team at Ninja Theory; and how they created the haunting audio behind the Hellblade series. This episode is supported…
…
continue reading

1
Digital Extreme's Rebecca Ford Talks 10 Years of Warframe
1:30:04
1:30:04
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:30:04This episode is supported by Xsolla Adam Orth chats with Rebecca Ford, Creative Director at Digital Extremes. Together they discuss how she got started in games and when she first joined Digital Extremes; her work with the Warframe community; her transition into the Creative Director role and thoughts on leadership; lessons you can learn by acknowl…
…
continue reading

1
Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek
1:49:31
1:49:31
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:49:31This episode is supported by Xsolla Jun Shen Chia chats with Brian Kwek, founder and owner of boutique indie publisher Ysbryd Games. Together they discuss their catalog of games such as VA-11 HALL-A and World of Horror, as well as the upcoming Love Eternal; the challenges and strategies they employ to reach potential customers; the importance of at…
…
continue reading

1
Frostpunk and This War of Mine Composer Piotr Musial
1:11:26
1:11:26
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:11:26This episode is supported by Xsolla Austin Wintory chats with composer Piotr Musial. Together they discuss his career including his multiple collaborations with 11bit Studios from This War of Mine to the Frostpunk series; the differences between dynamic and linear scores; working with live orchestras and unique instruments; and how the increase in …
…
continue reading

1
Exploring the World of Hitman with IO Interactive's Hakan Abrak
1:21:51
1:21:51
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:21:51This episode is supported by Xsolla Adam Orth chats with CEO & Co-Owner of IO Interactive, Hakan Abrak. Together they discuss Hakan's journey in games; the history and future of the Hitman series; their unique approach to live service in single player games; how they're preparing for a post-pandemic development environment; and their upcoming proje…
…
continue reading

1
Demystifying Creativity with Creative Leader and Author Fawzi Mesmar
1:31:20
1:31:20
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:31:20This episode is supported by Xsolla Trent Kusters chats with Creative Leader and Author Fawzi Mesmar. Together they discuss his career in games from mobile to AAA; the lessons he's learned along the way and how he applies them in his current leadership role; and the ideas he explores in his upcoming book, Demystifying Creativity On Originality in G…
…
continue reading

1
The World of Licensing in Games with Slitherine's Marco Minoli
1:20:06
1:20:06
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:20:06This episode is supported by Xsolla Trent Kusters chats with Marco Minoli, Director of Publishing at Slitherine. Together they discuss the world of licensing in video games; the benefits and opportunities that can be found; how deals are structured; how to collaborate with license holders; and then explore Slitherine's catalogue of games from consu…
…
continue reading

1
Balatro Creator LocalThunk Talks Inspirations and Jokers
2:16:57
2:16:57
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
2:16:57This episode is supported by Xsolla Trent Kusters chats with Balatro creator LocalThunk. Together they discuss the early titles he created with his friends; the inspirations that led to Balatro; his ideas around design and balance; how real life experiences influenced the Joker designs; and the steps he's taking to ensure Balatro is never conflated…
…
continue reading

1
Through Castle Crashers and Beyond with The Behemoth's John Baez
1:37:12
1:37:12
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:37:12This episode is supported by Xsolla Trent Kusters chats with President of The Behemoth, John Baez. Together they discuss The Behemoth's 20+ year journey as an indie studio; their breakout hit during the early days of Xbox Live Arcade in Castle Crashers; how that success propelled them forward as a studio; the importance of trade shows for developin…
…
continue reading

1
Talking Sack Boys and Astro Bots with Composer Kenny Young
1:55:41
1:55:41
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:55:41This episode is supported by Xsolla Austin Wintory chats with composer Kenny Young. Together they discuss his career featuring several collaborations with Media Molecule on the Little Big Planet and Tearaway franchises all the way to his latest project, Team Asobi's galactic trek across PlayStation history, Astro Bot. If you enjoyed this episode, p…
…
continue reading

1
Industry Veteran Jen MacLean Talks Gen Z Audiences and Evolving Expectations
1:09:11
1:09:11
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:09:11This episode is supported by Xsolla Chris Charla chats with industry veteran Jen MacLean. Together they discuss her journey in the games industry; what she's learned at each studio she's been a part of; the importance of the first hour in games; and what she thinks developers have to focus on to capture the attention of Gen Z and Gen Alpha. If you …
…
continue reading

1
The Narrative Design of Slay the Princess with Black Tabby Games
1:05:39
1:05:39
Lejátszás később
Lejátszás később
Listák
Tetszik
Kedvelt
1:05:39This episode is supported by Xsolla Alexa Ray Corriea chats with Abby Howard and Tony Howard-Arias from Black Tabby Games, developers of Slay the Princess. Together they discuss their backgrounds in graphic novels before moving into games; how they approached writing for a game with many possible narrative choices; the technical hurdles they had to…
…
continue reading