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Find out how podcasting can work for the third sector. This seminar was recorded on Tuesday 9th May 2006 at the Centre of Charity Effectiveness, Cass Business School, London. It features presentations from Jude Habib (communications consultant), Nathalie McDermott (On Road Media), Julian Mayers and Laurence Lennard (yada yada productions).
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Welcome to the J.F.D.I podcast, the show for freelance social media managers. We are your hosts, Laura Moore & Laura Davis, usually known as The Two Lauras. We are the founders of The Social Media Managers Toolkit and hosts of The Inner Hub membership for social media pros. Having both built successful businesses in social media marketing, we are uniquely placed to give you advice and tips to help you build your business in this sector. We'll be sharing tips and strategies around social medi ...
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In this 30-minute episode, Dr. Bobbi and a guest expert delve into real-world workplace challenges, offering expert advice and actionable insights. Whether discussing trends we've uncovered or addressing listener-submitted concerns, each conversation is a candid, authentic exploration of team dynamics. Tune in to gain valuable strategies for enhancing connection and cohesion within your teams. Perfect for leaders, HR professionals, and anyone passionate about improving workplace culture.
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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In this episode of "The Psychology of Work," Dr. Bobbi Wegner and leadership expert Dr. Dossier Harps delve into the transformative power of leadership philosophies shaped by personal experiences, the science behind psychological safety, and the intricate dynamics of diverse teams. Discover how intentional spaces and innovative questioning can revo…
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Join us as Jen Fisher, former chief well-being officer at Deloitte, reveals the unexpected ripple effects of checking her email on vacation and shares insightful strategies for fostering psychological safety and connection in the workplace. Discover how vulnerability and transparency can transform your team's well-being and performance. Jen Fisher,…
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Ceci and Bryson discuss investing and provide tips on what to do and what not to do. They define investing as putting money into a bucket to grow further and emphasize the importance of looking at investments as a long-term strategy. They highlight four dumb things people do when investing: expecting to get rich quick, not dollar cost averaging, th…
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Welcome to the first episode of "The Psychology of Work: Why People Do What They Do," a podcast dedicated to delving into the science and narratives behind high cohesion and high-performing teams. Hosted by Dr. Bobbi Wegner, a Harvard lecturer in Organizational Psychology and founder of Groups, this series will explore the psychological dynamics th…
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In this episode, Bryson & Ceci discuss recovering from summer spending and the importance of financial literacy. They recap their summer series on travel, savings, and budgeting, highlighting topics such as travel hacks, moving on a budget, and buying a house. They also talk about the high costs of summer spending, including weddings and car purcha…
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In this episode of What the Why, hosts Ceci and Bryson interview CorporateNatalie, a successful content creator who transitioned from a corporate job to becoming a full-time influencer. They discuss Natalie's journey, her why behind her finances, and her tips for aspiring content creators. Natalie shares her experience of working in the corporate w…
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In this episode, the hosts discuss their experiences of moving out of state and the financial considerations involved. They talk about their moves from LA to Nashville and Atlanta, highlighting the cost differences and the benefits of living in their new cities. They also touch on the importance of following your passion and intuition when making b…
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Summary In this episode of What the Why, Bryson and Ceci discuss travel hacks and budgeting for vacations. They share tips on saving money at the airport, such as bringing your own food and using travel rewards cards. They also discuss the importance of making a budget and sticking to it when planning and spending on travel. The episode concludes w…
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In this podcast episode, the hosts discuss the why behind their financial decisions and the importance of understanding personal finances. They share their own journeys and experiences with finances, highlighting the lack of financial education in schools and the need for individuals to figure it out on their own. They emphasize the importance of s…
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Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enclosure like in games Through the Desert, simultaneous action selection like in games Wallenstein, and threat tracks like in games the Battle at Kemble's Cascade. It was a fun discussion to explore mechanics we …
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I received a very unique text one day from my father-in-law. One of his patients had designed a game, and he shared with her that his son-in-law (yours truly) was a game podcaster. So, we connected, and I invited her and her co-designer onto the show. Here is that show. Anna Purves and David Schwittek joined me to discuss Dead Poets Rise, a unique …
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Kelp me! Kelp me! All joking aside... this is a serious podcast... Carl Robinson, the designer of the 2-player game Kelp, joined me to talk more about his games and expand upon frustrating games in general. We discussed his game in detail, but we also branched off into games that use frustration in good and bad ways. Check out Kelp, live on Kicksta…
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Joe Slack, a frequent guest of the show, joined me once again to help me dip our toes into the conversation about AI art in board games. We did our best to explain AI art from our knowledge base and to explore some of the uses of it so far and even what future uses should look like. I have an ongoing cough, so I did my best to remove those loud cou…
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Jason Peercy, co-designer of The Real Thing RPG, joined me to talk about the expansions he is crowdfunding titled Angel Dust and King For a Day. You might remember The Real Thing RPG as the Faith No More inspired RPG. Jason and his co-designer Jason took the themes and stories they heard in Faith No More's The Real Thing album and created an RPG sy…
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I planned to have on Jeff Warrender to talk about his game Lost Adventures, out on Kickstarter now, but Jonny Pac and the always fun Ben Maddox happened to join the podcast. We had a blast on this one. We mostly stayed on topic focusing on some of the interesting design decisions in Lost Adventures. If you have any interest in this game, check it o…
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Becky Annison, designer of Wreck This Deck and co-owner of Black Armada Games, joined me to talk about her latest design up on BackerKit right now. Wreck This Deck is a solo-journaling RPG where you trap demons in playing cards and wreck those cards in all sorts of artistic ways, whatever you fancy. You can burn cards, fold them, paint them, cut th…
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Sam and Ed Stockton... or Ed and Sam Stockton... joined me to talk about their newest game live on Kickstarter right now. Forges of Ravenshire is a unique dice worker placement game where you are crafting items and using dice, but the hitch is that the dice aren't owned by one particular player. We talked about a lot of topics here from the allure …
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Email us your questions/comments/objections at twtwpodcast@gmail.comSupport the podcast! Please buy our books!Tim Marshall, Divided www.amazon.co.uk/dp/1783963972/David Waywell (https://davidwaywell.substack.com/), The Secret Lives of Monks www.amazon.co.uk/dp/1783963107/Follow us on Twitter!Tim (www.twitter.com/itwitius)David (www.twitter.com/davi…
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Wrestling fans and gaming fans! I have a guest to unite you both. Steve Resk, designer of The Super Show, joined me to talk about how to keep LCG/CCGs alive and well. We explored how the Super Show grew from just a couple of decks with a small fanbase to a community with its own regional federations and belts. We also talked about some of our favor…
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Jonny Pac and Jeff Warrender return for another episode about a topic in game design. In this episode we discuss competitiveness in games. We focus on games with a lot of direct interaction compared with games with indirect interactions (like Multiplayer Solitaire games). No, we do not come down on "which is better," but we muse on what makes each …
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Nick Accardi, co-designer and artistic director for The Boys: This Is Going to Hurt, joined me to talk about this game from Dynamite Entertainment. We discussed the intricacies of adapting a licensed property into a board game. Nick talked about how the game doesn't follow the comics exactly, but instead crafts its own plausible story, so players c…
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Gonzalo and Will joined me to talk about their game called Nawalli. It's a head-to-head card battling game with some incredible artwork inspired by the Aztecs. It's an easy game to learn and play because of its relative language independence (once you know it all). I was drawn to this game because of its artwork and knew I had to find out more. Wha…
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James Cole, designer of the upcoming game Thrown Under the Bus, joined me to talk about his game about corporate intrigue and power positioning. The game is a lighthearted look at the kind of stuff that may happen in a corporate office between people who want to be in the best position they can be. We talked about a lot of different things about th…
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Jonny Pac, co-designer of Unconscious Mind, joined me to talk about the design of this big game. We focused on the way this game keeps players involved thematically and helps keep these various mechanisms flowing intuitively between one another. If you are interested in this game, check it out on Kickstarter.…
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Joe Slack joins me yet again! It's a second threepeat! In this episode, Joe and I discuss when to pitch your game vs. when to self-publish. There are a lot of things to consider with both avenues. First, you've got to have a game worth publishing at all. Then you have to decide to either give your creation to someone else where you may lose some cr…
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Fabricio Leotti, designer of Hyperwars (now on KS), joined me to talk about the genre of real-time games. We explore what the term means to us, what games embody it, and where it falls flat. We also weave in discussion of how Fabricio's latest game, Hyperwars, attempts to capture the feel of real-time action. If you'd like to learn more about Hyper…
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Joe Slack joined me (again!) to talk about when he shelves a design and when he returns to one on that shelf. This was a good conversation where I get to wax lyrical about some of my own lost designs. Remember, designers, it's okay to put something away for a little while to give yourself some clarity on it. Check out Joe's Kickstarter for 14 Frant…
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Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one know when to call their design done and move on to the next phase of its life? Joe and I attempt to provide some insight into this quesiton. Joe also ha…
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Aaron Trammel, Shelley Jones, Edmond Y. Chang, and Evan Tormer are four of the members of the editorial board at Analog Games Studies. This group of smart folk joined me to talk about the journal itself and about the importance of treating games from an academic lens. This episode involved a lot of smart discussion from these four about some deeper…
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My friend and game designer, Isaac Shalev, joined me to talk in depth about Hanabi. When I thought about who to invite on for this game, I knew I had to talk to Isaac because I know of his love for it. I was more like a passenger on this episode because Isaac said a lot of really smart things about Hanabi's design and why it is such an incredibly g…
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In the last couple of years, I've been looking to interview more designers of games that have something to say about history and through history about the world we currently live in. Tory Brown, designer of Votes for Women, joined me on the podcast to talk about the design of her new game from Fort Circle Games. I think there is a lot of learn from…
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This episode is a departure from my normal gaming guests. I invited two guys I know from my backyard wrestling federation on to talk about a tv pilot they are self-funding called The Last Temptation of Slice. This episode is about the creative process, which has parallels no matter what you are creating. We discussed the inspiration for the show an…
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A recurring guest comes back to the show to talk about his new game studio and publisher, The Game Builders. Ode (@AndreasOdendahl) joins me to talk about making the leap into publishing and how his deep connection to famed designer Uwe Rosenberg will help jumpstart this company. We also discuss emo music, punk music and how Ode's DIY roots helped …
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Michael Addison, designer of Rebels of the Outlaw Waste, joined the show to talk about his role-playing game due out later in the Fall. We covered a lot of topics ranging from the inspirations that Michael drew upon for this game to the way this game brings new life to a genre that might feel a bit tired at this time.…
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Matthew Dunstan (@wisegoldfish), full-time designer of many games such as the Kosmos Adventure game series and the Ravensburger Echoes series, joined me to talk about some of the nitty gritty of what it was like to be a game designer. We discussed contracts, payments, and more. Anyone who likes what they hear from Matthew can support him by going t…
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This episode is 2 weeks late because my side of the audio needed to be rebuilt, but it is finally here! Taylor Shuss, designer of Stonewall Uprising, joined me to talk about this game. It was an interesting discussion exploring the ways in which the game's theme really shines through some incredibly smart design decisions by Taylor. The game is cur…
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Crystal Mazur, freelance RPG writer and more, joined me on the show to delve more deeply into what it is like to be a freelance writer for RPGs. We discussed a lot here. Crystal knows an incredible amount about the process of writing and preparing RPGs for publishing. We discussed compensation, duties of a writer, and red flags to watch out for. If…
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Re-Released! I've re-released this episode with a file that takes up less of my monthly allotment. Enjoy (again). Welcome to another case study episode. This time me, Jonny, and Jeff tackle the game often called misery farm... Agricola. We discuss a where the game hits and misses for us. I find myself at odds with my guests since I like Agricola. T…
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Dan Thurot, game critic extraordinaire, joined me to delve into a difficult topic: representing history through games. We focused on ways that history is represented poorly and ways that it is represented successfully and thoughtfully in games. This is a big topic, and one I will likely explore in future episodes. For now, enjoy my time with Dan Th…
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I am starting a new series of episodes called "A Case Study in..." Each episode will feature me and some designers discussing a particular game that none of us designed. The games we will focus on will have made an impact on the hobby. My first episode of this series is on Dominion featuring Jeff and Jonny. We discussed the impact Dominion made on …
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Listening to music on your discman or Zune might seem like the pinacle experience, but nothing beats being at a live show. In this episode, I talk about some of my favorite venues that I've been to over the years. What are some of your favorite venues to see your favorite bands? Tweet at me to share. @whowhatwhycast…
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The CEO of Massive Black, Melissa Lee, joined me to talk about both her life in the games industry and what she has been trying to accomplish with Massive Black. The company focuses on creating art for all sorts of games and tech projects, notably Elder Scrolls and Betrayal at the House on the Hill 3rd Edition. To learn more about Massive Black, vi…
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David Malki, director of product development at Cut.com and Cut Games, joined me to talk about developing games that connect with the kind of content Cut.com creates. Cut is a media company that puts people in situations to connect with others and maybe even learn something about themselves in the process. We discussed how the game wing aimed to re…
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The third episode in my short series with Joe Slack is here! We discuss the do's and don'ts of crowdfunding campaigns based on Joe Slack's experience as a successful crowdfunder and my experience as a successful crowdfundee. I think we came up with some excellent tips and tricks. Check out Joe's work at: The Board Game Design Course…
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Maceo Mair, designer of the game Brutal Orchestra, joined me to talk about 2 important topics with this game: the first one being Heironymous Bosch, a Dutch painter from the 1400s and the ways this game tries to stand out in such a crowded field of rogue-lites and RPGs. Check out Brutal Orchestra on Steam if you are so interested. Also, check out B…
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Douglas Zeilsdorf, the organized play administrator for Frog God Games, joined me to talk about what is organized play and what administrating it entails doing. We also discussed the Splinters of Faith Kickstarter (live now) and what this world is bringing to the RPG world of Frog God Games.Mike Bonet által
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Bez stopped by the show to talk about her Bezzy Bargain Bags. There is currently a Kickstarter campaign running for A Game About Quickly Grabbing Creatures That Are Totally Different and Counting Your Beetroots. Say that 5 times fast! We discuss Bez's bargain bag model for producing games and how she can use that to create interesting games and use…
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