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It looks like the Archmage's broom-like helpers have a bit of bite to their bark as they take up cookware and set upon our heroes with deadly intent. And with one of the doors magically locked, what will Gordian Solutions do if they can't take the heat?Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGord…
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Following a short jump forward, our heroes find themselves with a way to finally reach the Archmage's tower. But can their new ally be trusted? And just what dangers await within the mysterious structure?Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGordian Solutions theme, "Fantastical Voyages and Dar…
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Finally, in the darkest depths of the Gyre's Eye prison, the Gordian Solutions crew find their way out, and the next leg of their journey following the Archmage. Is their quarry finally within their grasps?Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGordian Solutions theme, "Fantastical Voyages and D…
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It's out of the frying pan and into the spike pit as our heroes are accosted by a three headed hell-hound. Can they keep their cool as things heat up down in the depths of the Gutterworks?Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGordian Solutions theme, "Fantastical Voyages and Daring Feats," cour…
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The desperate fight continues as our heroes battle against the monsterous Slaadi. With the opportunity to continue the chase of their elusive quarry now in hand, the Noemi decides to continue pursuit over fulfilling their bargain. But what new dangers await in the depths of the Gutterworks?Support us on Patreon! patreon.com/diebythediceFollow us on…
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Now with a way out of the Gyre's Eye, the party gets going on their goal: murder the lieutenant of the Hurricanes, and fill the evil magical dagger with blood. If they ever stop dithering, they'll get right on it. But things take a turn when a trio of froggy monsters bar their path. Can our heroes overcome these amphibious foes?Support us on Patreo…
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Gordian Solutions land in the Aerie, a tavern and inn located in Cirrus, as they wait for news of the Archmage's location. Getting to him might not be as easy as expected, though, especially with a few locals making indecent proposals.Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGordian Solutions them…
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Gordian Solutions arrives at the city of Cirrus via an enormous cloud skate. The inhabitants are strange, but welcoming. What secrets will this city hold for our heroes? Does this place hold a clue to the Archmage's whereabouts?Thanks to them for the crossover excitement that we're jumping into.Support us on Patreon! patreon.com/diebythediceFollow …
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Tossed into the Elemental Plane of Air by a magic doorway, Gordian Solutions tries to get their bearings in this strange place. How do you find an Archmage in a seemingly infinite expanse of sky? Maybe a 150' long flying manta ray has an idea.Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGordian Soluti…
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The crew descends into the mysterious staircase only to find... a magic tavern? Despite everyone they mention it to protesting, the crew is hellbent on diving down into Ravenloft, when suddenly a stranger approaches them with an convenient offer that sounds too good to be true.Check out Queen of Orphans' campaign over at ttps://inkubator.miraheze.o…
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Berserking cybernetic golems aren't the only thing that Gordian Solutions has to worry about on the rugged, lightning struck wastes. They've got gigantic lizards and terror storms, oh my! Will our intrepid road warriors have what it takes to make it to the Red Door? Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/di…
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With foes on the horizon, Lykos-9 turns the Aetherwind Burner straight towards danger. Will his driving be skilled enough to keep them on the move, or will all this gravity send his skills crashing down to earth?At long last, the finale and epilogue of the Noemi's Nine adventure. All their hard work turns into a pretty sweet payday. However, myster…
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With freshly received bad news about the location of Sparks' soul, the team springs into action, determined to save their friend. Their quest takes them to the remote planet of Aesria, wracked by storms and full of dangerous raiders. Will their huge and dangerous rented Rig be enough to keep them safe?Support us on Patreon! patreon.com/diebythedice…
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The party grabs a little bit of R&R as they get ready to depart to the coordinates Sparks had discovered. As festivities wind down, however, old enemies, nearly forgotten, return.Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of A…
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At long last, the finale and epilogue of the Noemi's Nine adventure. All their hard work turns into a pretty sweet payday. However, mysterious things are afoot in the aftermath, and a long dangling plot thread may just be getting a little tug.Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGordian Soluti…
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Mid-heist, the crew is made and beset by security. They're going to have to fight, sneak, and wheel and deal their ways out of some sticky situations. Can they save their hides while also completing the mission, or has the situation gone too far?Support us on Patreon! patreon.com/diebythediceFollow us on Twitter! twitter.com/diebythediceGordian Sol…
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Everything is going according to plan as Gordian Solutions moves forward with their plans to bring down Biophase Intersystems. Have they gotten too brash from their success so far? Can they keep it together when the plans begin to crumble around them? Find out, as our adventure continues.Support us on Patreon! patreon.com/diebythediceFollow us on T…
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We brought back some of our favorite co-hosts from Series 2 to help us cap off the series in a one shot adventure. John takes duties behind the DM screen, while Andrew, Brent, Chris, and Stacey command our motley band of heroes. They're tasked with finding out the fate of some missing villagers, and venture into the Watchwood in search of them. But…
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It's the night of the big gala, and our team leap into action. Lykos-9 slides his way into the hall floor, while Noemi, Kerr, and Sparks ingeniously make their way into the BioPhase offices. Can Lykos-9 blend in seamlessly with high society? Will the others manage to throw their tail so they can get down to business? Find out as Noemi's Nine contin…
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Stacey returns, along with podcast regular, Lisa, to complete creation on the other half of our dragonborn duo, Austin. We revisit their shared origin and make a few tweaks. Find out where our diminutive dragonborn got his skills as an assassin, who is the ideal donor for piercing eyes, and why nothing that happens is really Austin's fault, when yo…
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When Zeia shows up from Spark's past on the doorstep of Gordian Solutions, the crew jumps into planning a heist to bring down a dangerous interplanetary company. Join us while we gather the team and make preparations via montage for a night you'll never forget!In this episode, we wrap up the various side stories in Absalom Station. We spend some ti…
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Tom, who plays Lykos-9 on Gordian Solutions, and Chris, podcast newcomer but friend of the show, sit down with John to tackle this week's batch of suggestions. We debate the best way to have a weird eye, weigh the pros and cons of having 8 intelligence, and end up with our first evil character to date!Follow all things Die by the Dice on Twitter at…
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In this episode, we wrap up the various side stories in Absalom Station. We spend some time with the gear heads in the Eye and go to a concert with the Domosh sisters. Then, when a mysterious figure is chased into the Gordian Solutions office, Kerr and Noemi meet a blast from the past.Follow us on Twitter twitter.com/diebythediceGordian Solutions t…
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Andrew and Meg are back as returning champion character creators on this week's It Builds Character. As we assemble a new adventurer, we discuss how many attack spells is too few, how to avoid seeing blood, and what sort of accent a kobold should have. Stay til the very end for an extra bloody tale of tragedy and woe.Follow Die by the Dice on Twitt…
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We mix things up a little bit in this episode. This past weekend Die by the Dice went to San Diego RocketCon 2019, so Brent and John talk all about it. We chat all about the con itself, and our misadventures running a home brew Starfinder adventure module.We met a bunch of cool people at the event, but I want to give a special shoutout to the follo…
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Brent (Sparks from Gordian Solutions) and Kestrel (Oriana Devilfiend from Out of the Abyss)join John tonight as special guests. We debate how many lost fingers justify a serious injury, make two independent "hand crossbow" puns, and have a great time building a punk rock inventor. PS - We are aware of the Artificer content, but it's not currently A…
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The Gordian Solutions crew continues to get reacquainted with the home station following their lengthy sojourn away. Lykos-9 takes on a social side quest at the Pax's behest, while Kerr hopes to smooth things over with the adorable Brianosa Duvoss. Come for the extra-dimensional pocket space, stay for the promise of cosmic hot rods.Follow us on Twi…
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Series 2 kicks off with a bang as we nearly build 2 characters based on the suggestions we received. John is joined by returning co-host Stacey and special guest Junius "Jay" Carter, and together we put together a fury-fisted paladin who's been through a lot.Follow Die by the Dice on Twitter at twitter.com/diebythediceAn enormous "thank you" to Bli…
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The Gordian Solutions crew finally makes it back to Absalom Station after more than two months away, and settle in for some much needed R&R. Kerr helps the Dodratar get acquainted with their new home, and Sparks knuckles down and puts some work in on a long overdue project to help a friend. It's nice to go a week without nearly dying.Follow us on T…
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Lykos-9 initiates his infiltration of the Brendantian the only way he knows how, erotically. Unfortunately, getting on the ship is the easy part. Making his way to engineering without the full compliment of his wits, or clothes, will prove more difficult.Follow us on Twitter twitter.com/diebythediceGordian Solutions theme, "Fantastical Voyages and …
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Grum Tum Bo Lummus, crime boss, pirate captain and composite organism offers the party an alternative to sabotage in barter for the star pearl. But when the cost is too steep, Noemi and the gang are back to doing what they do best, causing mayhem. Will Lykos-9 be able to put aside his conscience and fanboy tendencies to go through with the plan?Spe…
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The crew find get the lead for their star pearl: an alien gangster named Grum Tum Bo Lummus, boasting a silly name and a dangerous reputation. Even with Kerr on hand to provide some added muscle, will Grum Tum Bo Lummus' price be more than the party is willing to pay?Special thanks to Petch (twitter.com/psykosaurus) and The Dead Horse Podcast (twit…
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Following an uneventful trip through the Drift, the Baleful Sky arrives at The Lost Harbor, a space pirate stronghold. After meeting a friendly local, they skip the sightseeing and head straight to the bar. It's not all easy drinks, though, as a special request from Captain Bacilius Xor Xaln might lead the crew into dangerous waters.Special thanks …
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The Baleful Sky, on it's maiden voyage, is in a rough spot. Engines and shields both offline with a furious Void Dragon in close proximity. But our heroes aren't running planetside this time. One way or another, bid goodbye to the death world, Rysk.Follow us on Twitter twitter.com/diebythediceGordian Solutions theme, "Fantastical Voyages and Daring…
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The Gordian Solutions crew discusses what to do with the (suspected) Void Dragon egg. Are they willing to strike a devil's bargain to ensure their safety? And will it even be enough as the Void Dragon meets them in orbit, looking for seconds at the starship buffet?Follow us on Twitter twitter.com/diebythediceGordian Solutions theme, "Fantastical Vo…
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As the crew goes through their final preparations to leave Rysk, it is a time for revelations. Looming over matters is the mysterious pirate crate kept under constant guard. To try to verify Lykos-9's theory, Sparks does some sleuthing the only way he knows how. Meanwhile, Kerr gets something off her chest, and Noemi makes an indecent proposal.Foll…
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We've spent the last month making these characters, so we thought it would be fun to give them some action before they get put up on the shelf. To accomplish this we've invited back some of our fantastic guests and co-hosts from Series 1, Lacy, Jim, Andrew, and Stacey to play these characters and run the adventure. Everyone did an amazing job breat…
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In the aftermath of the battle with the Devil Beast, the party waits for their heads to clear. As they finish recovering the fuel cells, Gianna reminds Noemi and the gang of their other objective: rescuing the AI-like Oracle from elsewhere on the ship. But with the party as beaten up as they are, is this request a bridge too far?Follow us on Twitte…
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Co-host Meg (previously of the Out of the Abyss adventure) and special guest Paul join John at the table to build the last party member for Series 1! Paul allegedly had her completely build immediately after hearing all the traits, but we still wound up with a super sized episode. Come for the pet fox, stay for exploding birthday cards!Follow Die b…
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The "Devil Beast" brings everything it has to bear on our heroes. Can they withstand the onslaught? Will Noemi extract the fuel rod in time? Will John ever remember that in Starfinder they are called Fortitude Saves, not Constitution saves? Will people stop making it weird? The answer to all of these questions, and MORE, on this battle-ready episod…
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Having reached the wreck of the Black Star, the crew enters, the precious fuel rods deep in the heart of the ship. However, something seems to be trying to lead them astray. Can they even trust their own senses?Follow us on Twitter twitter.com/diebythediceGordian Solutions theme, "Fantastical Voyages and Daring Feats," courtesy of Abysmii - twitter…
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I've got our very first Special Guest, Lacy, at the table with us for this third episode, along with friend of the show and first time co-host Andrew. With your suggestions we build a hard boiled character who's maybe read one too many pulp novels.Follow Die by the Dice on Twitter at twitter.com/diebythediceFollow Lacy on Twitter at twitter.com/Zor…
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Kerr continues to grapple with the moral and ethical implications of her relationship to the creatures formerly known as the Mecal, and are rechristened as the "Dodratar." A large away party sets out to recover the fuel cells from the wreck of the Black Star, but all is not well within the group. Can Gordian Solutions make it safely to the shipwrec…
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We're back at the table with Co-Hosts Jim and Lisa building another D&D 5th Edition character. Unlucky in love and finances, this character is off to a rough start from the get go. Come for the fresh character, stay for alliterative dwarven names!Follow Die by the Dice on Twitter at twitter.com/diebythediceFollow Jim on Twitter at twitter.com/TheJB…
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Having returned to the Macal's base with the power cells, the crew begins to power up their new ship. While at it, they learn a bit about the architect of the living vessel and what they find is worrying. What fate awaits the crew and the native Macal when the ship takes off? Find out!Follow us on Twitter twitter.com/diebythediceGordian Solutions t…
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In our inaugural episode, host John and co-hosts Jim and Stacey build a D&D 5th Edition character based on suggestions received from Twitter. We work out why this character uses a table leg as their primary weapon, get to the bottom of the best kind of burrito, and more!Follow Die by the Dice on Twitter at twitter.com/diebythediceFollow Jim on Twit…
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