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Hey mama. So dominant culture has conditioned us to believe that as moms we should always put the needs of others over ourselves. And where does that leave us on his healing journey? How does that empower us to ask for support? So the mission here at burning effing bridges is simple. It is to help guide moms to answer that question. Here we play with the concept of radical self-care, and what life can look when we release people, places, and things that no longer serve us and then consider w ...
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Welcome to the first episode of our podcast, where we'll explore the concept of releasing people, places, and things that no longer serve us. We'll discuss the benefits of releasing what no longer serves us, such as creating space for new opportunities and growth, improving our mental and emotional well-being, and living a more intentional and fulf…
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Ben “Bauul” Mansell is the lead designer of Elementalism, a new mapset for Doom 2 featuring a “Who’s Who” cast of level designers and independent music composers. Originally spawning the ideas that later became 2019’s Cacoward winning Eviternity, Bauul carried on for 5 years to finally release this “spiritual ancestor”. We’re gonna spend a fair amo…
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Dario Casali is a level designer known for his contributions to Final Doom’s The Plutonia Experiment, the Half-Life series, Left 4 Dead, & Portal 2, to name only a few. Here he joins Bridgeburner to shed some light on what he’s learned in 25 years of designing levels for some of the greatest game franchises of all time. // Dario: https://doomwiki.o…
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Hannah Crawford and Revel are the developers behind SPRAWL, an upcoming retro movement-shooter inspired by Japanese cyberpunk. Discussed here are the array of challenges faced from starting the game in the Quake engine before moving to Unreal, the level design process coming from Trenchbroom, Revel’s amazing soundtrack, and loads more! // SPRAWL: h…
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Tristan ‘Eris Falling’ Clark has been a mainstay in the Doom community for many years now, most notably for his contributions to an array of musical contributions to projects including Eviternity, Elementalism, & In The Keep’s Stellar Valkyrie. // Tristan Clark: https://twitter.com/erisfalling / https://www.youtube.com/c/TristanClarkMusic // Stella…
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Bridge is joined by co-host Ty “TheMotherload” Brannan of In The Keep for this special simulcast interview with Doom veteran Matt “MTrop” Tropiano. Aside from being the project lead on The Adventures of Square, Matt has worked on many notable items such as DOOMBRINGER, TAME, & Back To Saturn X. // Matt Tropiano: https://twitter.com/TheRealMTrop // …
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Bridgeburner is joined by Sgt Mark IV, SanyaWaffles, Tristan Clark, Metal Neon, Zan the Bonebreaker, TheMisterCat & Nash Muhandes to talk all about developing in the GZDoom engine. Their collective projects include The Age of Hell, Brutal Fate, Stellar Valkyrie, Hedon, Project Absentia & Darkadia. // Sgt Mark IV: https://twitter.com/BrutalDoomGuy /…
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James “Jimmy” Paddock is the greatest MIDI artist on planet Earth. He joins Bridgeburner to discuss his career in the Doom modding scene creating soundtracks for such gems as John Romero’s Sigil, Prodeus & Eviternity, as well as to discuss his own projects like The Adventures of Square & Faithless, & much more! // James Paddock: https://twitter.com…
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Bridgeburner is joined by fellow Doom mapper Simpletonium to discuss their philosophies on being creative, finding inspiration, getting past creative blocks & their work on The Age of Hell. // Simpletonium: https://twitter.com/Simpletonium1 // Bridgeburner: https://twitter.com/Bridgeburner4 // In The Keep: https://inthekeep.com/ //…
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Bridgeburner is joined by the legendary John Romero to discuss the art of level design, his work on games like Wolfenstein 3D, Commander Keen, Doom & Quake, the making of Sigil & to answer lots of fan questions. // John Romero: https://twitter.com/romero // Romero Games: https://romerogames.com/ // Bridgeburner: https://twitter.com/Bridgeburner4 //…
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Jason ”JunctionEight” O’Connell is the Publishing Creative Director at Saber Interactive & former Lead Level Designer at id Software where he worked on such games as Rage, Prey (2006), Doom (2016) & Doom Eternal. // JunctionEight: https://twitter.com/JunctionEight // Bridgeburner: https://twitter.com/Bridgeburner4 // In The Keep: https://inthekeep.…
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Bridgeburner is again joined by Jason Mojica (GeneralVivi) to discuss the art of level design in the context of Jason’s history working on titles like Call of Duty, Doom (2016), Wolfenstein & BioShock Infinite & how they’ve informed his current game Prodeus. // Jason Mojica: https://twitter.com/generalvivi // Prodeus: https://www.prodeusgame.com/ /…
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Bridgeburner is joined by fellow Doom modders Major Arlene, Simpletonium & #ThatMidiGuy Jimmy Paddock to discuss their various projects & probably also to stroke Jimmy’s ego… or hair. They probably also talk about Age of Hell, Adventures of Square & Technobox Anticolor Christ, if I were to hazard a guess. - ML // Arlene: https://twitter.com/majorar…
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Jason Mojica (GeneralVivi) is the chief level designer behind the retro first-person shooter game Prodeus. Prior to setting out on his own, Jason made a name for himself in the AAA games industry working at companies like Gearbox, Overkill Software, Irrational Games & Raven Software. // Jason Mojica: https://twitter.com/generalvivi // Prodeus: http…
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As part of his annual 24-hour New Year’s Eve Stream, legendary Cacoward-winning Doom mapper Bridgeburner chose to collaborate w/ TheMotherload of In The Keep to produce this epic podcast ft. a plethora of guests: Major Arlene, Jason Mojica, Chris Holden, ErisFalling, James Paddock, KingDime, devo & Spudhunter. MANY drinks are had. Motherload falls …
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